#include "CDecalManager.hpp" #include "CDecalDescription.hpp" #include "CDecal.hpp" #include "CStateManager.hpp" #include "Graphics/CBooRenderer.hpp" #include "GameGlobalObjects.hpp" namespace urde { bool CDecalManager::m_PoolInitialized = false; s32 CDecalManager::m_FreeIndex = 63; float CDecalManager::m_DeltaTimeSinceLastDecalCreation = 0.f; s32 CDecalManager::m_LastDecalCreatedIndex = -1; ResId CDecalManager::m_LastDecalCreatedAssetId = -1; rstl::reserved_vector CDecalManager::m_DecalPool; rstl::reserved_vector CDecalManager::m_ActiveIndexList; void CDecalManager::Initialize() { if (m_PoolInitialized) return; m_DecalPool.clear(); m_DecalPool.resize(64); m_FreeIndex = 63; m_PoolInitialized = true; m_DeltaTimeSinceLastDecalCreation = 0.f; m_LastDecalCreatedIndex = -1; m_LastDecalCreatedAssetId = -1; } void CDecalManager::Shutdown() { } void CDecalManager::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) { for (s32 idx : m_ActiveIndexList) { CDecalManager::SDecal& decal = m_DecalPool[idx]; if (decal.x75_flags & 0x2 || mgr.GetParticleFlags()) { const zeus::CVector3f& point = decal.x0_decal->xc_transform.origin; zeus::CAABox aabb(point, point); g_Renderer->AddDrawable(&*decal.x0_decal, point, aabb, 2, IRenderer::EDrawableSorting::SortedCallback); } } } }