#ifndef __URDE_CACTORMODELPARTICLES_HPP__ #define __URDE_CACTORMODELPARTICLES_HPP__ #include #include "Audio/CSfxManager.hpp" #include "CToken.hpp" #include "zeus/CTransform.hpp" namespace urde { class CStateManager; class CEntity; class CElementGen; class CTexture; class CElectricDescription; class CGenDescription; class CParticleElectric; class CActorModelParticles { class CItem { friend class CActorModelParticles; TUniqueId x0_id; TAreaId x4_areaId; rstl::reserved_vector, u32>, 8> x8_; float x6c_ = 0.f; CSfxHandle x74_sfx; bool x70_ = false; std::unique_ptr x78_; u32 x80_ = 0; u32 x84_ = -1; u32 x88_ = 99; rstl::reserved_vector, 4> x8c_; u32 xb0_ = -1; u32 xb4_ = 99; std::unique_ptr xb8_; std::unique_ptr xc0_; u32 xc8_ = 0; u32 xcc_ = 99; zeus::CColor xd0_; std::unique_ptr xd4_; TToken xdc_ashy; std::unique_ptr xe4_; float xec_ = 1.f; float xf0_ = 1.f; float xf4_ = 1.f; zeus::CTransform xf8_; CActorModelParticles& x128_parent; union { struct { bool x12c_24_ : 1; bool x12c_25_ : 1; }; u16 _dummy = 0; }; float x130_ = 10.f; u8 x134_bits = 0; public: CItem(const CEntity& ent, CActorModelParticles& parent); }; std::list x0_items; TToken x18_onFire; TToken x20_ash; TToken x28_iceBreak; TToken x30_firePop; TToken x38_icePop; TToken x40_electric; TToken x48_ashy; rstl::reserved_vector, bool>, 6> x50_dgrps; std::pair, bool> GetParticleDGRPTokens(const char* name); void LoadParticleDGRPs(); std::unique_ptr MakeOnFireGen() const; std::unique_ptr MakeAshGen() const; std::unique_ptr MakeIceGen() const; std::unique_ptr MakeFirePopGen() const; std::unique_ptr MakeIcePopGen() const; std::unique_ptr MakeElectricGen() const; public: CActorModelParticles(); void AddStragglersToRenderer(const CStateManager& mgr); }; } #endif // __URDE_CACTORMODELPARTICLES_HPP__