#pragma once #include #include namespace urde { class CLineRenderer; class CLineRendererShaders { static inline std::array, 2> m_texAlpha; static inline std::array, 2> m_texAdditive; static inline std::array, 2> m_noTexAlpha; static inline std::array, 2> m_noTexAdditive; static inline std::array, 2> m_texAlphaZ; static inline std::array, 2> m_texAdditiveZ; static inline std::array, 2> m_noTexAlphaZ; static inline std::array, 2> m_noTexAdditiveZ; static inline std::array, 2> m_noTexAlphaZGEqual; public: static void Initialize(); static void Shutdown(); static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer, const boo::ObjToken& texture, bool additive, bool zTest, bool zGEqual); }; } // namespace urde