#include "CQuitGameScreen.hpp" #include "Input/CFinalInput.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" #include "GuiSys/CGuiFrame.hpp" #include "GuiSys/CGuiTableGroup.hpp" #include "GuiSys/CGuiTextPane.hpp" #include "GuiSys/CStringTable.hpp" #include "GuiSys/CGuiWidgetDrawParms.hpp" #include "Audio/CSfxManager.hpp" namespace urde { namespace MP1 { static const int Titles[] = { 24, 25, 26, 27, 28 }; static const int DefaultSelections[] = { 1, 0, 1, 1, 0 }; static const float VerticalOffsets[] = { 0.f, 1.6f, 1.f, 0.f, 1.f }; void CQuitGameScreen::SetColors() { x14_tablegroup_quitgame->SetColors(zeus::CColor{0.784313f, 0.784313f, 0.784313f, 1.f}, zeus::CColor{0.196078f, 0.196078f, 0.196078f, 1.f}); } void CQuitGameScreen::FinishedLoading() { x10_loadedFrame = x4_frame.GetObj(); x14_tablegroup_quitgame = static_cast( x10_loadedFrame->FindWidget("tablegroup_quitgame")); x14_tablegroup_quitgame->SetMenuAdvanceCallback( std::bind(&CQuitGameScreen::DoAdvance, this, std::placeholders::_1)); x14_tablegroup_quitgame->SetMenuSelectionChangeCallback( std::bind(&CQuitGameScreen::DoSelectionChange, this, std::placeholders::_1, std::placeholders::_2)); static_cast(x10_loadedFrame->FindWidget("textpane_title"))->TextSupport(). SetText(g_MainStringTable->GetString(Titles[int(x0_type)])); static_cast(x10_loadedFrame->FindWidget("textpane_yes"))->TextSupport(). SetText(g_MainStringTable->GetString(22)); static_cast(x10_loadedFrame->FindWidget("textpane_no"))->TextSupport(). SetText(g_MainStringTable->GetString(23)); x14_tablegroup_quitgame->SetUserSelection(DefaultSelections[int(x0_type)]); SetColors(); } void CQuitGameScreen::DoSelectionChange(CGuiTableGroup* caller, int userSel) { SetColors(); CSfxManager::SfxStart(1424, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); } void CQuitGameScreen::DoAdvance(CGuiTableGroup* caller) { if (caller->GetUserSelection() == 0) { /* Yes */ CSfxManager::SfxStart(1432, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); x18_action = EQuitAction::Yes; } else { /* No */ CSfxManager::SfxStart(1431, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); x18_action = EQuitAction::No; } } EQuitAction CQuitGameScreen::Update(float dt) { if (!x10_loadedFrame && x4_frame.IsLoaded()) FinishedLoading(); return x18_action; } void CQuitGameScreen::Draw() { if (x0_type == EQuitType::QuitGame) m_blackScreen->draw(zeus::CColor::skBlack); if (x10_loadedFrame) x10_loadedFrame->Draw(CGuiWidgetDrawParms{1.f, zeus::CVector3f{0.f, 0.f, VerticalOffsets[int(x0_type)]}}); } void CQuitGameScreen::ProcessUserInput(const CFinalInput& input) { if (input.ControllerIdx() != 0) return; if (!x10_loadedFrame) return; x10_loadedFrame->ProcessUserInput(input); if (input.PB() && x0_type != EQuitType::ContinueFromLastSave) x18_action = EQuitAction::No; } CQuitGameScreen::CQuitGameScreen(EQuitType tp) : x0_type(tp) { x4_frame = g_SimplePool->GetObj("FRME_QuitScreen"); if (tp == EQuitType::QuitGame) m_blackScreen.emplace(EFilterType::Blend); } } }