#ifndef _DNAMP1_ACTORCONTRAPTION_HPP_ #define _DNAMP1_ACTORCONTRAPTION_HPP_ #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace Retro { namespace DNAMP1 { struct ActorContraption : IScriptObject { DECL_YAML String<-1> name; Value location; Value orientation; Value scale; Value unknown1; Value scanOffset; Value unknown2; Value unknown3; HealthInfo healthInfo; DamageVulnerability damageVulnerability; AnimationParameters animationParameters; ActorParameters actorParameters; UniqueID32 particle; DamageInfo damageInfo; Value active; // needs verification void addCMDLRigPairs(PAKRouter& pakRouter, std::unordered_map>& addTo) const { actorParameters.addCMDLRigPairs(addTo, animationParameters.getCINF(pakRouter)); } void nameIDs(PAKRouter& pakRouter) const { if (particle) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle); ent->name = name + "_part"; } animationParameters.nameANCS(pakRouter, name + "_animp"); actorParameters.nameIDs(pakRouter, name + "_actp"); } }; } } #endif