#include "Specter/TextField.hpp" #include "Specter/RootView.hpp" #include "Specter/ViewResources.hpp" namespace Specter { TextField::TextField(ViewResources& res, View& parentView, IStringBinding* strBind) : Control(res, parentView, strBind) { m_bVertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), 28); if (!res.m_viewRes.m_texVtxFmt) { boo::VertexElementDescriptor vdescs[] = { {m_bVertsBuf, nullptr, boo::VertexSemantic::Position4}, {m_bVertsBuf, nullptr, boo::VertexSemantic::Color} }; m_bVtxFmt = res.m_factory->newVertexFormat(2, vdescs); boo::IGraphicsBuffer* bufs[] = {m_viewVertBlockBuf}; m_bShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader, m_bVtxFmt, m_bVertsBuf, nullptr, nullptr, 1, bufs, 0, nullptr); } else { boo::IGraphicsBuffer* bufs[] = {m_viewVertBlockBuf}; m_bShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader, res.m_viewRes.m_texVtxFmt, m_bVertsBuf, nullptr, nullptr, 1, bufs, 0, nullptr); } commitResources(res); m_verts[0].m_color = rootView().themeData().textfield1Inactive(); m_verts[1].m_color = rootView().themeData().textfield2Inactive(); m_verts[2].m_color = rootView().themeData().textfield1Inactive(); m_verts[3].m_color = rootView().themeData().textfield2Inactive(); m_verts[4].m_color = rootView().themeData().textfield2Inactive(); for (int i=5 ; i<28 ; ++i) m_verts[i].m_color = res.themeData().textfield2Inactive(); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); m_text.reset(new TextView(res, *this, res.m_mainFont, TextView::Alignment::Left, 1024)); setText("Test"); } void TextField::setText(const std::string& str) { m_textStr = str; m_text->typesetGlyphs(str, rootView().themeData().fieldText()); } void TextField::setInactive() { m_verts[0].m_color = rootView().themeData().textfield1Inactive(); m_verts[1].m_color = rootView().themeData().textfield2Inactive(); m_verts[2].m_color = rootView().themeData().textfield1Inactive(); m_verts[3].m_color = rootView().themeData().textfield2Inactive(); m_verts[4].m_color = rootView().themeData().textfield2Inactive(); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); } void TextField::setHover() { m_verts[0].m_color = rootView().themeData().textfield1Hover(); m_verts[1].m_color = rootView().themeData().textfield2Hover(); m_verts[2].m_color = rootView().themeData().textfield1Hover(); m_verts[3].m_color = rootView().themeData().textfield2Hover(); m_verts[4].m_color = rootView().themeData().textfield2Hover(); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); } void TextField::setDisabled() { m_verts[0].m_color = rootView().themeData().textfield1Disabled(); m_verts[1].m_color = rootView().themeData().textfield2Disabled(); m_verts[2].m_color = rootView().themeData().textfield1Disabled(); m_verts[3].m_color = rootView().themeData().textfield2Disabled(); m_verts[4].m_color = rootView().themeData().textfield2Disabled(); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); } void TextField::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod) { } void TextField::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod) { } void TextField::mouseMove(const boo::SWindowCoord& coord) { } void TextField::mouseEnter(const boo::SWindowCoord& coord) { setHover(); } void TextField::mouseLeave(const boo::SWindowCoord& coord) { setInactive(); } void TextField::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub) { float pf = rootView().viewRes().pixelFactor(); int width = sub.size[0]; int height = 20 * pf; boo::SWindowRect newRect = sub; newRect.size[1] = height; View::resized(root, newRect); m_verts[0].m_pos.assign(1, height+1, 0); m_verts[1].m_pos.assign(1, 1, 0); m_verts[2].m_pos.assign(width+1, height+1, 0); m_verts[3].m_pos.assign(width+1, 1, 0); m_verts[4].m_pos.assign(width+1, 1, 0); m_verts[5].m_pos.assign(1, height+1, 0); m_verts[6].m_pos.assign(1, height+1, 0); m_verts[7].m_pos.assign(0, height+1, 0); m_verts[8].m_pos.assign(1, 1, 0); m_verts[9].m_pos.assign(0, 1, 0); m_verts[10].m_pos.assign(0, 1, 0); m_verts[11].m_pos.assign(width+2, height+1, 0); m_verts[12].m_pos.assign(width+2, height+1, 0); m_verts[13].m_pos.assign(width+1, height+1, 0); m_verts[14].m_pos.assign(width+2, 1, 0); m_verts[15].m_pos.assign(width+1, 1, 0); m_verts[16].m_pos.assign(width+1, 1, 0); m_verts[17].m_pos.assign(1, height+2, 0); m_verts[18].m_pos.assign(1, height+2, 0); m_verts[19].m_pos.assign(1, height+1, 0); m_verts[20].m_pos.assign(width+1, height+2, 0); m_verts[21].m_pos.assign(width+1, height+1, 0); m_verts[22].m_pos.assign(width+1, height+1, 0); m_verts[23].m_pos.assign(1, 1, 0); m_verts[24].m_pos.assign(1, 1, 0); m_verts[25].m_pos.assign(1, 0, 0); m_verts[26].m_pos.assign(width+1, 1, 0); m_verts[27].m_pos.assign(width+1, 0, 0); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); m_nomWidth = width; m_nomHeight = height; boo::SWindowRect textRect = sub; textRect.location[0] += 5 * pf; textRect.location[1] += 7 * pf; m_text->resized(root, textRect); } void TextField::draw(boo::IGraphicsCommandQueue* gfxQ) { View::draw(gfxQ); gfxQ->setShaderDataBinding(m_bShaderBinding); gfxQ->setDrawPrimitive(boo::Primitive::TriStrips); gfxQ->draw(0, 28); m_text->draw(gfxQ); } }