include_directories(${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR} ${BOO_INCLUDE_DIR} ${LIBJPEG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/DataSpec ${JBUS_INCLUDE_DIR}) macro(runtime_add_list rel_path a_list) unset(tmp_list) foreach(path IN LISTS ${a_list}) list(APPEND tmp_list "${rel_path}/${path}") endforeach(path) set(${a_list} "${tmp_list}" PARENT_SCOPE) endmacro(runtime_add_list) add_subdirectory(Audio) add_subdirectory(Character) add_subdirectory(Graphics) add_subdirectory(Collision) add_subdirectory(Camera) add_subdirectory(World) add_subdirectory(Weapon) add_subdirectory(AutoMapper) add_subdirectory(GuiSys) add_subdirectory(Input) add_subdirectory(Particle) if(WIN32) list(APPEND PLAT_SRCS CMemoryCardSysWin.cpp) elseif(APPLE) list(APPEND PLAT_SRCS CMemoryCardSysOSX.cpp) else() list(APPEND PLAT_SRCS CMemoryCardSysNix.cpp) endif() add_custom_command(OUTPUT TCastTo.hpp TCastTo.cpp DEPENDS MkCastTo.py COMMAND python ARGS ${CMAKE_CURRENT_SOURCE_DIR}/MkCastTo.py WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} COMMENT "Generating cast functions") add_subdirectory(MP1) add_subdirectory(MP2) add_subdirectory(MP3) if(APPLE) set_source_files_properties(MP1/CFrontEndUITouchBarMac.mm MP1/CSaveGameScreenTouchBarMac.mm CGameOptionsTouchBarMac.mm PROPERTIES COMPILE_FLAGS -fobjc-arc) bintoc(startButton.c Resources/startButton@2x.png START_BUTTON_2X) list(APPEND PLAT_SRCS startButton.c CGameOptionsTouchBarMac.mm) endif() add_library(RuntimeCommon RetroTypes.hpp RetroTypes.cpp ${CLIENT_SOURCES} ${MP1_SOURCES} ${AUDIO_SOURCES} ${AUTOMAPPER_SOURCES} ${CAMERA_SOURCES} ${CHARACTER_SOURCES} ${COLLISION_SOURCES} ${GRAPHICS_SOURCES} ${GUISYS_SOURCES} ${INPUT_SOURCES} ${PARTICLE_SOURCES} ${WORLD_SOURCES} ${WEAPON_SOURCES} ITweak.hpp IMain.hpp CStopwatch.hpp CGameAllocator.hpp CGameAllocator.cpp CMemoryCardSys.hpp CMemoryCardSys.cpp CScannableObjectInfo.hpp CScannableObjectInfo.cpp CSaveWorld.hpp CSaveWorld.cpp CDependencyGroup.hpp CDependencyGroup.cpp CBasics.hpp CBasicsPC.cpp CIOWin.hpp CIOWinManager.hpp CIOWinManager.cpp CStateManager.hpp CStateManager.cpp CGameState.hpp CGameState.cpp CRelayTracker.hpp CRelayTracker.cpp CPlayerState.hpp CPlayerState.cpp CRandom16.hpp CRandom16.cpp CResFactory.hpp CResFactory.cpp CResLoader.hpp CResLoader.cpp CDvdRequest.hpp CDvdFile.hpp CDvdFile.cpp CVirtualDvdFile.hpp CVirtualDvdFile.cpp IObjectStore.hpp CSimplePool.hpp CSimplePool.cpp CGameOptions.hpp CGameOptions.cpp CGameOptionsTouchBar.hpp CGameOptionsTouchBar.cpp CStaticInterference.hpp CStaticInterference.cpp CCRC32.hpp CCRC32.cpp IFactory.hpp IObjFactory.hpp CObjectList.hpp CObjectList.cpp GameObjectLists.hpp GameObjectLists.cpp CSortedLists.hpp CSortedLists.cpp CArchitectureMessage.hpp CArchitectureQueue.hpp CArchitectureQueue.cpp IObj.hpp IVParamObj.hpp CTimeProvider.hpp CTimeProvider.cpp CToken.hpp CToken.cpp CFactoryMgr.hpp CFactoryMgr.cpp CPakFile.hpp CPakFile.cpp CStringExtras.hpp IOStreams.hpp IOStreams.cpp CMainFlowBase.hpp CMainFlowBase.cpp CMFGameBase.hpp CInGameTweakManagerBase.hpp CPlayMovieBase.hpp CGameDebug.hpp CGameDebug.cpp CGameHintInfo.hpp CGameHintInfo.cpp rstl.hpp GameGlobalObjects.hpp GameGlobalObjects.cpp MkCastTo.py TCastTo.hpp TCastTo.cpp GCNTypes.hpp ${PLAT_SRCS}) if(WINDOWS_STORE) set_property(TARGET RuntimeCommon PROPERTY VS_WINRT_COMPONENT TRUE) endif()