#include "CScriptSwitch.hpp" #include "CStateManager.hpp" namespace urde { CScriptSwitch::CScriptSwitch(TUniqueId uid, const std::string& name, const CEntityInfo& info, bool active, bool opened, bool closeOnOpened) : CEntity(uid, info, active, name), x34_opened(opened), x35_closeOnOpened(closeOnOpened) { } void CScriptSwitch::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& mgr) { if (GetActive()) { if (msg == EScriptObjectMessage::Open) x34_opened = true; else if (msg == EScriptObjectMessage::Close) x34_opened = false; else if (msg == EScriptObjectMessage::SetToZero) { if (x34_opened) { SendScriptMsgs(EScriptObjectState::Open, mgr, EScriptObjectMessage::None); if (x35_closeOnOpened) x34_opened = false; } else SendScriptMsgs(EScriptObjectState::Closed, mgr, EScriptObjectMessage::None); } } CEntity::AcceptScriptMsg(msg, objId, mgr); } }