#ifndef __DNACOMMON_ITWEAKPLAYERCONTROL_HPP__ #define __DNACOMMON_ITWEAKPLAYERCONTROL_HPP__ #include "ITweak.hpp" namespace DataSpec { struct ITweakPlayerControl : ITweak { virtual atUint32 GetMapping(atUint32) const=0; }; } #endif // __DNACOMMON_ITWEAKPLAYERCONTROL_HPP__