#include "Runtime/Weapon/CGameProjectile.hpp" #include #include "Runtime/CStateManager.hpp" #include "Runtime/Collision/CCollisionActor.hpp" #include "Runtime/Collision/CInternalRayCastStructure.hpp" #include "Runtime/MP1/World/CPuddleToadGamma.hpp" #include "Runtime/World/CGameLight.hpp" #include "Runtime/World/CHUDBillboardEffect.hpp" #include "Runtime/World/CPlayer.hpp" #include "Runtime/World/CScriptDoor.hpp" #include "Runtime/World/CScriptPlatform.hpp" #include "Runtime/World/CWallCrawlerSwarm.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde { CGameProjectile::CGameProjectile(bool active, const TToken& wDesc, std::string_view name, EWeaponType wType, const zeus::CTransform& xf, EMaterialTypes excludeMat, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner, TUniqueId homingTarget, EProjectileAttrib attribs, bool underwater, const zeus::CVector3f& scale, std::optional> visorParticle, u16 visorSfx, bool sendCollideMsg) : CWeapon(uid, aid, active, owner, wType, name, xf, CMaterialFilter::MakeIncludeExclude( {EMaterialTypes::Solid, EMaterialTypes::NonSolidDamageable}, {EMaterialTypes::Projectile, EMaterialTypes::ProjectilePassthrough, excludeMat}), CMaterialList(EMaterialTypes::Projectile), dInfo, attribs | GetBeamAttribType(wType), CModelData::CModelDataNull()) , x158_visorParticle(std::move(visorParticle)) , x168_visorSfx(visorSfx) , x170_projectile(wDesc, xf.origin, xf.basis, scale, (attribs & EProjectileAttrib::ParticleOPTS) == EProjectileAttrib::ParticleOPTS) , x298_previousPos(xf.origin) , x2a4_projExtent((xe8_projectileAttribs & EProjectileAttrib::BigProjectile) == EProjectileAttrib::BigProjectile ? 0.25f : 0.1f) , x2c0_homingTargetId(homingTarget) , x2cc_wpscId(wDesc.GetObjectTag()->id) , x2e4_25_startedUnderwater(underwater) , x2e4_26_waterUpdate(underwater) , x2e4_27_inWater(underwater) , x2e4_28_sendProjectileCollideMsg(sendCollideMsg) {} void CGameProjectile::Accept(urde::IVisitor& visitor) { visitor.Visit(this); } void CGameProjectile::ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr) { const zeus::CVector3f revDir = -x34_transform.basis[1].normalized(); const TCastToConstPtr player(act); if (!player) { return; } if (!x158_visorParticle || mgr.GetPlayer().GetCameraState() != CPlayer::EPlayerCameraState::FirstPerson) { return; } if (zeus::radToDeg( std::acos(mgr.GetCameraManager()->GetCurrentCameraTransform(mgr).basis[1].normalized().dot(revDir))) > 45.f) { return; } // Hit us head on! Draw Billboard! std::optional> bb = {*x158_visorParticle}; auto* effect = new CHUDBillboardEffect( bb, {}, mgr.AllocateUniqueId(), true, "VisorAcid", CHUDBillboardEffect::GetNearClipDistance(mgr), CHUDBillboardEffect::GetScaleForPOV(mgr), zeus::skWhite, zeus::skOne3f, zeus::skZero3f); mgr.AddObject(effect); CSfxManager::SfxStart(x168_visorSfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); if (!x2e4_28_sendProjectileCollideMsg) { return; } mgr.SendScriptMsg(&mgr.GetPlayer(), GetUniqueId(), EScriptObjectMessage::ProjectileCollide); } void CGameProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId /*uid*/, CStateManager& mgr) { if (msg == EScriptObjectMessage::AddSplashInhabitant) { if (!x2e4_27_inWater) { x2e4_27_inWater = true; x2e4_26_waterUpdate = true; } } else if (msg == EScriptObjectMessage::UpdateSplashInhabitant) { if (!x2e4_26_waterUpdate) x2e4_26_waterUpdate = true; } else if (msg == EScriptObjectMessage::RemoveSplashInhabitant) { if (x2e4_26_waterUpdate) { x2e4_26_waterUpdate = false; x2e4_27_inWater = false; } } else if (msg == EScriptObjectMessage::Deleted) DeleteProjectileLight(mgr); } void CGameProjectile::Render(CStateManager& mgr) { x170_projectile.Render(); CWeapon::Render(mgr); } EProjectileAttrib CGameProjectile::GetBeamAttribType(EWeaponType wType) { if (wType == EWeaponType::Ice) return EProjectileAttrib::Ice; else if (wType == EWeaponType::Wave) return EProjectileAttrib::Wave; else if (wType == EWeaponType::Plasma) return EProjectileAttrib::Plasma; else if (wType == EWeaponType::Phazon) return EProjectileAttrib::Phazon; return EProjectileAttrib::None; } void CGameProjectile::DeleteProjectileLight(CStateManager& mgr) { if (x2c8_projectileLight != kInvalidUniqueId) { mgr.FreeScriptObject(x2c8_projectileLight); x2c8_projectileLight = kInvalidUniqueId; } } void CGameProjectile::CreateProjectileLight(std::string_view name, const CLight& light, CStateManager& mgr) { DeleteProjectileLight(mgr); x2c8_projectileLight = mgr.AllocateUniqueId(); mgr.AddObject(new CGameLight(x2c8_projectileLight, GetAreaId(), GetActive(), name, GetTransform(), GetUniqueId(), light, u32(x2cc_wpscId.Value()), 0, 0.f)); } void CGameProjectile::Chase(float dt, CStateManager& mgr) { if (!x170_projectile.IsProjectileActive() || x2c0_homingTargetId == kInvalidUniqueId) return; if (const TCastToConstPtr act = mgr.GetObjectById(x2c0_homingTargetId)) { if (!act->GetMaterialList().HasMaterial(EMaterialTypes::Target) && !act->GetMaterialList().HasMaterial(EMaterialTypes::Player)) { x2c0_homingTargetId = kInvalidUniqueId; } else { zeus::CVector3f homingPos = act->GetHomingPosition(mgr, 0.f); const TCastToConstPtr swarm = act.GetPtr(); if (swarm) { int lockOnId = swarm->GetCurrentLockOnId(); if (swarm->GetLockOnLocationValid(lockOnId)) { homingPos = swarm->GetLockOnLocation(lockOnId); } else { x2c0_homingTargetId = kInvalidUniqueId; return; } } zeus::CVector3f projToPos = homingPos - x170_projectile.GetTranslation(); if (x2e0_minHomingDist > 0.f && projToPos.magnitude() < x2e0_minHomingDist) { x2c0_homingTargetId = kInvalidUniqueId; return; } if (!swarm && !TCastToConstPtr(act.GetPtr())) if (auto tb = act->GetTouchBounds()) projToPos.z() += (tb->max.z() - tb->min.z()) * 0.5f; zeus::CQuaternion qDelta = zeus::CQuaternion::shortestRotationArc(x170_projectile.GetTransform().basis[1], projToPos); float wThres = qDelta.w() * qDelta.w() * 2.f - 1.f; if (wThres > 0.99f) return; float turnRate; if (x2e4_26_waterUpdate) turnRate = x170_projectile.GetMaxTurnRate() * 0.5f; else turnRate = x170_projectile.GetMaxTurnRate(); float maxTurnDelta = zeus::degToRad(turnRate * dt); float turnDelta = std::acos(wThres); if (maxTurnDelta < turnDelta) { /* Clamp quat to max delta */ qDelta = zeus::CQuaternion(std::cos(maxTurnDelta * 0.5f), (std::sin(maxTurnDelta * 0.5f) / std::sin(turnDelta * 0.5f)) * qDelta.getImaginary()); } zeus::CTransform xf = qDelta.toTransform() * x170_projectile.GetTransform(); xf.orthonormalize(); x170_projectile.SetWorldSpaceOrientation(xf); } } } void CGameProjectile::UpdateHoming(float dt, CStateManager& mgr) { if (!x2e4_24_active || x2c0_homingTargetId == kInvalidUniqueId || x2a8_homingDt <= 0.f) return; x2b0_targetHomingTime += dt; while (x2b0_targetHomingTime >= x2b8_curHomingTime) { Chase(x2a8_homingDt, mgr); x2b8_curHomingTime += x2a8_homingDt; } } void CGameProjectile::UpdateProjectileMovement(float dt, CStateManager& mgr) { float useDt = dt; if (x2e4_26_waterUpdate) useDt = 37.5f * dt * dt; x298_previousPos = x34_transform.origin; x170_projectile.Update(useDt); SetTransform(x170_projectile.GetTransform()); SetTranslation(x170_projectile.GetTranslation()); UpdateHoming(dt, mgr); } CRayCastResult CGameProjectile::DoCollisionCheck(TUniqueId& idOut, CStateManager& mgr) { CRayCastResult res; if (x2e4_24_active) { zeus::CVector3f posDelta = x34_transform.origin - x298_previousPos; rstl::reserved_vector nearList; mgr.BuildNearList(nearList, GetProjectileBounds(), CMaterialFilter::MakeExclude(EMaterialTypes::ProjectilePassthrough), this); res = RayCollisionCheckWithWorld(idOut, x298_previousPos, x34_transform.origin, posDelta.magnitude(), nearList, mgr); } return res; } void CGameProjectile::ApplyDamageToActors(CStateManager& mgr, const CDamageInfo& dInfo) { if (x2c6_pendingDamagee != kInvalidUniqueId) { if (const TCastToConstPtr act = mgr.ObjectById(x2c6_pendingDamagee)) { mgr.ApplyDamage(GetUniqueId(), act->GetUniqueId(), xec_ownerId, dInfo, xf8_filter, x34_transform.basis[1]); if ((xe8_projectileAttribs & EProjectileAttrib::PlayerUnFreeze) == EProjectileAttrib::PlayerUnFreeze && mgr.GetPlayer().GetUniqueId() == act->GetUniqueId() && mgr.GetPlayer().GetFrozenState()) { mgr.GetPlayer().UnFreeze(mgr); } } x2c6_pendingDamagee = kInvalidUniqueId; } for (const CProjectileTouchResult& res : x2d0_touchResults) { if (const TCastToConstPtr act = mgr.GetObjectById(res.GetActorId())) { mgr.ApplyDamage(GetUniqueId(), act->GetUniqueId(), xec_ownerId, dInfo, xf8_filter, x34_transform.basis[1]); if ((xe8_projectileAttribs & EProjectileAttrib::PlayerUnFreeze) == EProjectileAttrib::PlayerUnFreeze && mgr.GetPlayer().GetUniqueId() == act->GetUniqueId() && mgr.GetPlayer().GetFrozenState()) { mgr.GetPlayer().UnFreeze(mgr); } } } x2d0_touchResults.clear(); } void CGameProjectile::FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) { if (x170_projectile.GetWeaponDescription()->xa6_SWTR) CWeapon::FluidFXThink(state, water, mgr); } CRayCastResult CGameProjectile::RayCollisionCheckWithWorld(TUniqueId& idOut, const zeus::CVector3f& start, const zeus::CVector3f& end, float mag, const rstl::reserved_vector& nearList, CStateManager& mgr) { x2d0_touchResults.clear(); idOut = kInvalidUniqueId; x2c6_pendingDamagee = kInvalidUniqueId; CRayCastResult res; zeus::CVector3f delta = end - start; if (!delta.canBeNormalized()) return res; float bestMag = mag; zeus::CVector3f dir = delta.normalized(); CRayCastResult res2 = mgr.RayStaticIntersection(start, dir, mag, xf8_filter); if (res2.IsValid()) { bestMag = res2.GetT(); res = res2; } for (TUniqueId id : nearList) { if (CActor* ent = static_cast(mgr.ObjectById(id))) { CProjectileTouchResult tRes = CanCollideWith(*ent, mgr); if (tRes.GetActorId() == kInvalidUniqueId) continue; if (tRes.HasRayCastResult()) { if (tRes.GetRayCastResult().GetT() < bestMag) { ent->Touch(*this, mgr); bestMag = tRes.GetRayCastResult().GetT(); res = tRes.GetRayCastResult(); x2c6_pendingDamagee = idOut = tRes.GetActorId(); } } else { auto tb = ent->GetTouchBounds(); const CGameProjectile* projObj = nullptr; if (const TCastToConstPtr door = ent) { tb = door->GetProjectileBounds(); } else if (const TCastToConstPtr proj = ent) { tb.emplace(proj->GetProjectileBounds()); projObj = proj.GetPtr(); } if (!tb) continue; CCollidableAABox prim(*tb, ent->GetMaterialList()); CRayCastResult res3 = prim.CastRayInternal(CInternalRayCastStructure(start, dir, mag, {}, CMaterialFilter::skPassEverything)); if (res3.IsValid()) { if (res3.GetT() < bestMag) { bestMag = res3.GetT(); res = res3; x2c6_pendingDamagee = idOut = tRes.GetActorId(); } } else if (tb->pointInside(start) || (projObj && projObj->GetProjectileBounds().intersects(*tb))) { x2c6_pendingDamagee = idOut = ent->GetUniqueId(); zeus::CUnitVector3f norm(-dir); res = CRayCastResult(0.f, start, {norm, norm.dot(start)}, ent->GetMaterialList()); break; } } } } if (x2e4_27_inWater && idOut == kInvalidUniqueId) x2e4_27_inWater = false; return res; } CProjectileTouchResult CGameProjectile::CanCollideWith(CActor& act, CStateManager& mgr) const { if (act.GetDamageVulnerability()->GetVulnerability(x12c_curDamageInfo.GetWeaponMode(), false) == EVulnerability::PassThrough) { return {kInvalidUniqueId, std::nullopt}; } if (TCastToConstPtr(act)) { return CanCollideWithTrigger(act, mgr); } else if (TCastToConstPtr(act) || TCastToConstPtr(act) || CPatterned::CastTo(&act)) { return CanCollideWithComplexCollision(act, mgr); } else { return CanCollideWithGameObject(act, mgr); } } CProjectileTouchResult CGameProjectile::CanCollideWithComplexCollision(const CActor& act, const CStateManager& mgr) const { const CPhysicsActor* useAct = nullptr; if (const TCastToConstPtr plat = act) { if (plat->HasComplexCollision()) { useAct = plat.GetPtr(); } } else if (const MP1::CPuddleToadGamma* toad = CPatterned::CastTo(&act)) { useAct = toad; } else if (const TCastToConstPtr cact = act) { if (cact->GetOwnerId() == xec_ownerId) { return {kInvalidUniqueId, std::nullopt}; } useAct = cact.GetPtr(); } if (!useAct) { return {act.GetUniqueId(), std::nullopt}; } const CCollisionPrimitive* prim = useAct->GetCollisionPrimitive(); const zeus::CTransform xf = useAct->GetPrimitiveTransform(); const zeus::CVector3f deltaPos = GetTranslation() - x298_previousPos; if (!deltaPos.canBeNormalized()) { return {kInvalidUniqueId, std::nullopt}; } const zeus::CVector3f dir = deltaPos.normalized(); float mag = deltaPos.magnitude(); const CRayCastResult res = prim->CastRayInternal( {x298_previousPos, dir, mag, xf, CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough})}); if (res.IsValid()) { return {act.GetUniqueId(), {res}}; } if (prim->GetPrimType() == FOURCC('SPHR')) { mag *= 2.f; const CRayCastResult res2 = prim->CastRayInternal( {x298_previousPos - dir * mag, dir, deltaPos.magnitude(), xf, CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough})}); if (res2.IsValid()) { return {act.GetUniqueId(), {res2}}; } } else if (const TCastToConstPtr cAct = act) { const float rad = cAct->GetSphereRadius(); if ((x298_previousPos - GetTranslation()).magSquared() < rad * rad) { const zeus::CVector3f point = x298_previousPos - dir * rad * 1.125f; const zeus::CUnitVector3f revDir(-dir); return {act.GetUniqueId(), {{0.f, point, {revDir, point.dot(revDir)}, act.GetMaterialList()}}}; } } return {kInvalidUniqueId, std::nullopt}; } CProjectileTouchResult CGameProjectile::CanCollideWithGameObject(CActor& act, CStateManager& mgr) const { const TCastToConstPtr proj = act; if (!proj) { if (!act.GetMaterialList().HasMaterial(EMaterialTypes::Solid) && !act.HealthInfo(mgr)) { return {kInvalidUniqueId, std::nullopt}; } else if (act.GetUniqueId() == xec_ownerId) { return {kInvalidUniqueId, std::nullopt}; } else if (act.GetUniqueId() == x2c2_lastResolvedObj) { return {kInvalidUniqueId, std::nullopt}; } else if (xf8_filter.GetExcludeList().Intersection(act.GetMaterialList())) { return {kInvalidUniqueId, std::nullopt}; } else if (TCastToPtr ai = act) { if (!ai->CanBeShot(mgr, int(xe8_projectileAttribs))) { return {kInvalidUniqueId, std::nullopt}; } } } else if ((xe8_projectileAttribs & EProjectileAttrib::PartialCharge) == EProjectileAttrib::PartialCharge || (proj->xe8_projectileAttribs & EProjectileAttrib::PartialCharge) == EProjectileAttrib::PartialCharge) { return {act.GetUniqueId(), std::nullopt}; } else if ((xe8_projectileAttribs & EProjectileAttrib::PartialCharge) != EProjectileAttrib::PartialCharge && (proj->xe8_projectileAttribs & EProjectileAttrib::PartialCharge) != EProjectileAttrib::PartialCharge) { return {kInvalidUniqueId, std::nullopt}; } return {act.GetUniqueId(), std::nullopt}; } CProjectileTouchResult CGameProjectile::CanCollideWithTrigger(const CActor& act, const CStateManager& mgr) const { const bool isWater = TCastToConstPtr(act).operator bool(); if (isWater) { bool enteredWater = false; if (isWater && !x2e4_25_startedUnderwater) { if (!x170_projectile.GetWeaponDescription()->xa4_EWTR) { enteredWater = true; } } /* This case is logically unreachable */ bool leftWater = false; if (!isWater && x2e4_25_startedUnderwater) { if (!x170_projectile.GetWeaponDescription()->xa5_LWTR) { leftWater = true; } } return {(enteredWater || leftWater) ? act.GetUniqueId() : kInvalidUniqueId, std::nullopt}; } return {kInvalidUniqueId, std::nullopt}; } zeus::CAABox CGameProjectile::GetProjectileBounds() const { return {{std::min(x298_previousPos.x(), GetTranslation().x()) - x2a4_projExtent, std::min(x298_previousPos.y(), GetTranslation().y()) - x2a4_projExtent, std::min(x298_previousPos.z(), GetTranslation().z()) - x2a4_projExtent}, {std::max(x298_previousPos.x(), GetTranslation().x()) + x2a4_projExtent, std::max(x298_previousPos.y(), GetTranslation().y()) + x2a4_projExtent, std::max(x298_previousPos.z(), GetTranslation().z()) + x2a4_projExtent}}; } std::optional CGameProjectile::GetTouchBounds() const { if (x2e4_24_active) { return {GetProjectileBounds()}; } return std::nullopt; } } // namespace urde