#include "Runtime/Weapon/CTargetableProjectile.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/World/CPlayer.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde { CTargetableProjectile::CTargetableProjectile( const TToken& desc, EWeaponType type, const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage, const CDamageInfo& damage2, TUniqueId uid, TAreaId aid, TUniqueId owner, const TLockedToken& weapDesc, TUniqueId homingTarget, EProjectileAttrib attribs, const std::optional>& visorParticle, u16 visorSfx, bool sendCollideMsg) : CEnergyProjectile(true, desc, type, xf, materials, damage, uid, aid, owner, homingTarget, attribs | EProjectileAttrib::BigProjectile | EProjectileAttrib::PartialCharge | EProjectileAttrib::PlasmaProjectile, false, zeus::skOne3f, visorParticle, visorSfx, sendCollideMsg) , x3d8_weaponDesc(weapDesc) , x3e0_damage(damage2) { x68_material.Add(EMaterialTypes::Target); x68_material.Add(EMaterialTypes::Orbit); } void CTargetableProjectile::Accept(IVisitor& visitor) { visitor.Visit(this); } zeus::CVector3f CTargetableProjectile::GetAimPosition(const CStateManager& mgr, float dt) const { static constexpr float tickRecip = 1.f / CProjectileWeapon::GetTickPeriod(); return (dt * dt * 0.5f * tickRecip * x170_projectile.GetGravity()) + (dt * tickRecip * x170_projectile.GetVelocity() + GetTranslation()); } bool CTargetableProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type, CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor) { bool ret = CEnergyProjectile::Explode(pos, normal, type, mgr, dVuln, hitActor); if (x2e4_24_active || x2c4_hitProjectileOwner == kInvalidUniqueId || x2c4_hitProjectileOwner != mgr.GetPlayer().GetUniqueId()) { return ret; } if (TCastToConstPtr act = mgr.GetObjectById(xec_ownerId)) { TUniqueId uid = mgr.AllocateUniqueId(); zeus::CTransform xf = zeus::lookAt(x170_projectile.GetTranslation(), act->GetAimPosition(mgr, 0.f), zeus::skUp); auto* projectile = new CEnergyProjectile(true, x3d8_weaponDesc, xf0_weaponType, xf, EMaterialTypes::Player, x3e0_damage, uid, GetAreaIdAlways(), x2c4_hitProjectileOwner, xec_ownerId, EProjectileAttrib::None, false, zeus::skOne3f, {}, 0xFFFF, false); mgr.AddObject(projectile); projectile->AddMaterial(EMaterialTypes::Orbit); mgr.GetPlayer().ResetAimTargetPrediction(uid); mgr.GetPlayer().SetOrbitTargetId(uid, mgr); x2c4_hitProjectileOwner = kInvalidUniqueId; } return ret; } void CTargetableProjectile::ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr) { SetTransform(zeus::lookAt(GetTranslation(), GetAimPosition(mgr, 0.1f))); CEnergyProjectile::ResolveCollisionWithActor(res, act, mgr); } } // namespace urde