#include "CAnimTreeBlend.hpp" namespace urde { std::string CAnimTreeBlend::CreatePrimitiveName(const std::shared_ptr& a, const std::shared_ptr& b, float scale) { return ""; } CAnimTreeBlend::CAnimTreeBlend(bool b1, const std::shared_ptr& a, const std::shared_ptr& b, float blendWeight, std::string_view name) : CAnimTreeTweenBase(b1, a, b, 1 | 2, name), x24_blendWeight(blendWeight) { } SAdvancementResults CAnimTreeBlend::VAdvanceView(const CCharAnimTime& dt) { IncAdvancementDepth(); SAdvancementResults resA = x14_a->VAdvanceView(dt); SAdvancementResults resB = x18_b->VAdvanceView(dt); DecAdvancementDepth(); if (ShouldCullTree()) { if (GetBlendingWeight() < 0.5f) x20_25_cullSelector = 1; else x20_25_cullSelector = 2; } const SAdvancementResults& maxRemTime = (resA.x0_remTime < resB.x0_remTime) ? resB : resA; if (x1c_flags & 0x1) { return {maxRemTime.x0_remTime, SAdvancementDeltas::Blend(resA.x8_deltas, resB.x8_deltas, GetBlendingWeight())}; } else { return resB; } } CCharAnimTime CAnimTreeBlend::VGetTimeRemaining() const { CCharAnimTime remA = x14_a->VGetTimeRemaining(); CCharAnimTime remB = x18_b->VGetTimeRemaining(); return (remA < remB) ? remB : remA; } CSteadyStateAnimInfo CAnimTreeBlend::VGetSteadyStateAnimInfo() const { CSteadyStateAnimInfo ssA = x14_a->VGetSteadyStateAnimInfo(); CSteadyStateAnimInfo ssB = x18_b->VGetSteadyStateAnimInfo(); zeus::CVector3f resOffset; if (ssA.GetDuration() < ssB.GetDuration()) { resOffset = ssA.GetOffset() * (ssB.GetDuration() / ssA.GetDuration()) * x24_blendWeight + ssB.GetOffset() * (1.f - x24_blendWeight); } else if (ssB.GetDuration() < ssA.GetDuration()) { resOffset = ssA.GetOffset() * x24_blendWeight + ssB.GetOffset() * (ssA.GetDuration() / ssB.GetDuration()) * (1.f - x24_blendWeight); } else { resOffset = ssA.GetOffset() + ssB.GetOffset(); } return {ssA.IsLooping(), (ssA.GetDuration() < ssB.GetDuration()) ? ssB.GetDuration() : ssA.GetDuration(), resOffset}; } std::unique_ptr CAnimTreeBlend::VClone() const { return std::make_unique(x20_24_b1, CAnimTreeNode::Cast(x14_a->Clone()), CAnimTreeNode::Cast(x18_b->Clone()), x24_blendWeight, x4_name); } void CAnimTreeBlend::SetBlendingWeight(float w) { x24_blendWeight = w; } float CAnimTreeBlend::VGetBlendingWeight() const { return x24_blendWeight; } }