#include "CAnimTreeSingleChild.hpp" namespace urde { CAnimTreeSingleChild::CAnimTreeSingleChild(const std::weak_ptr& node, std::string_view name) : CAnimTreeNode(name) , x14_child(node.lock()) { } SAdvancementResults CAnimTreeSingleChild::VAdvanceView(const CCharAnimTime& dt) { return x14_child->VAdvanceView(dt); } CCharAnimTime CAnimTreeSingleChild::VGetTimeRemaining() const { return x14_child->VGetTimeRemaining(); } bool CAnimTreeSingleChild::VHasOffset(const CSegId& seg) const { return x14_child->VHasOffset(seg); } zeus::CVector3f CAnimTreeSingleChild::VGetOffset(const CSegId& seg) const { return x14_child->VGetOffset(seg); } zeus::CQuaternion CAnimTreeSingleChild::VGetRotation(const CSegId& seg) const { return x14_child->VGetRotation(seg); } u32 CAnimTreeSingleChild::VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32 unk) const { return x14_child->GetBoolPOIList(time, listOut, capacity, iterator, unk); } u32 CAnimTreeSingleChild::VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32 unk) const { return x14_child->GetInt32POIList(time, listOut, capacity, iterator, unk); } u32 CAnimTreeSingleChild::VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32 unk) const { return x14_child->GetParticlePOIList(time, listOut, capacity, iterator, unk); } u32 CAnimTreeSingleChild::VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32 unk) const { return x14_child->GetSoundPOIList(time, listOut, capacity, iterator, unk); } bool CAnimTreeSingleChild::VGetBoolPOIState(const char* name) const { return x14_child->VGetBoolPOIState(name); } s32 CAnimTreeSingleChild::VGetInt32POIState(const char* name) const { return x14_child->VGetInt32POIState(name); } CParticleData::EParentedMode CAnimTreeSingleChild::VGetParticlePOIState(const char* name) const { return x14_child->VGetParticlePOIState(name); } void CAnimTreeSingleChild::VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const { x14_child->VGetSegStatementSet(list, setOut); } void CAnimTreeSingleChild::VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const { x14_child->VGetSegStatementSet(list, setOut, time); } void CAnimTreeSingleChild::VSetPhase(float phase) { x14_child->VSetPhase(phase); } SAdvancementResults CAnimTreeSingleChild::VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const { return x14_child->VGetAdvancementResults(a, b); } u32 CAnimTreeSingleChild::Depth() const { return x14_child->Depth() + 1; } u32 CAnimTreeSingleChild::VGetNumChildren() const { return x14_child->VGetNumChildren() + 1; } }