#include "CScriptActorKeyframe.hpp" #include "CStateManager.hpp" #include "World/CScriptActor.hpp" #include "World/CScriptPlatform.hpp" #include "World/CPatterned.hpp" #include "TCastTo.hpp" namespace urde { CScriptActorKeyframe::CScriptActorKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 animId, bool looping, float lifetime, bool disableUpdate, u32 fadeOut, bool active, float totalPlayback) : CEntity(uid, info, active, name) , x34_animationId(animId) , x38_initialLifetime(lifetime) , x3c_playbackRate(totalPlayback) , x40_lifetime(lifetime) { x44_24_looping = looping; x44_25_disableUpdate = disableUpdate; x44_26_fadeOut = fadeOut; x44_27_timedLoop = fadeOut; x44_28_playing = false; x44_29_ = false; } void CScriptActorKeyframe::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptActorKeyframe::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { if (msg == EScriptObjectMessage::Action) { if (GetActive()) { if (!x44_25_disableUpdate) { for (const SConnection& conn : x20_conns) { if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Play) continue; auto search = mgr.GetIdListForScript(conn.x8_objId); for (auto it = search.first; it != search.second; ++it) UpdateEntity(it->second, mgr); } } x44_28_playing = true; SendScriptMsgs(EScriptObjectState::Play, mgr, EScriptObjectMessage::None); } } else if (msg == EScriptObjectMessage::InitializedInArea) { if (x34_animationId == -1) x34_animationId = 0; } CEntity::AcceptScriptMsg(msg, uid, mgr); } void CScriptActorKeyframe::Think(float dt, CStateManager& mgr) { if (x44_25_disableUpdate || !x44_24_looping || !x44_27_timedLoop || !x44_28_playing || x40_lifetime <= 0.f) { CEntity::Think(dt, mgr); return; } x40_lifetime -= dt; if (x40_lifetime <= 0.f) { CEntity::Think(dt, mgr); return; } x44_28_playing = false; for (const SConnection& conn : x20_conns) { if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg!= EScriptObjectMessage::Play) continue; CEntity* ent = mgr.ObjectById(mgr.GetIdForScript(conn.x8_objId)); if (TCastToPtr act = ent) { if (act->HasModelData() && act->GetModelData()->HasAnimData()) { CAnimData* animData = act->ModelData()->AnimationData(); if (animData->IsAdditiveAnimation(x34_animationId)) animData->DelAdditiveAnimation(x34_animationId); if (animData->GetDefaultAnimation() == x34_animationId) animData->EnableLooping(false); } } else if (TCastToPtr ai = ent) { CAnimData* animData = ai->ModelData()->AnimationData(); if (animData->IsAdditiveAnimation(x34_animationId)) { animData->DelAdditiveAnimation(x34_animationId); } else if (ai->GetBodyController()->GetCurrentStateId() == pas::EAnimationState::Scripted && animData->GetDefaultAnimation() == x34_animationId) { ai->BodyController()->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState)); } } } CEntity::Think(dt, mgr); } void CScriptActorKeyframe::UpdateEntity(TUniqueId uid, CStateManager& mgr) { CEntity* ent = mgr.ObjectById(uid); CActor* act = nullptr; if (TCastToPtr tmp = ent) act = tmp; else if (TCastToPtr tmp = ent) act = tmp; if (act) { if (!act->GetActive()) mgr.SendScriptMsg(act, GetUniqueId(), EScriptObjectMessage::Activate); act->SetDrawFlags({0, 0, 3, zeus::CColor::skWhite}); if (act->HasModelData() && act->GetModelData()->HasAnimData()) { CAnimData* animData = act->ModelData()->AnimationData(); if (animData->IsAdditiveAnimation(x34_animationId)) { animData->AddAdditiveAnimation(x34_animationId, 1.f, x44_24_looping, x44_26_fadeOut); } else { animData->SetAnimation(CAnimPlaybackParms(x34_animationId, -1, 1.f, true), false); act->ModelData()->EnableLooping(x44_24_looping); animData->MultiplyPlaybackRate(x3c_playbackRate); } } } else if (TCastToPtr ai = ent) { CAnimData* animData = ai->ModelData()->AnimationData(); if (animData->IsAdditiveAnimation(x34_animationId)) { animData->AddAdditiveAnimation(x34_animationId, 1.f, x44_24_looping, x44_26_fadeOut); } else { ai->BodyController()->GetCommandMgr().DeliverCmd( CBCScriptedCmd(x34_animationId, x44_24_looping, x44_27_timedLoop, x38_initialLifetime)); } } } }