#include "Runtime/CGameOptionsTouchBar.hpp" namespace urde { CGameOptionsTouchBar::EAction CGameOptionsTouchBar::PopAction() { return EAction::None; } void CGameOptionsTouchBar::GetSelection(int& left, int& right, int& value) { left = -1, right = -1, value = -1; } void CGameOptionsTouchBar::SetSelection([[maybe_unused]] int left, [[maybe_unused]] int right, [[maybe_unused]] int value) { } #ifndef __APPLE__ std::unique_ptr NewGameOptionsTouchBar() { return std::make_unique(); } #endif } // namespace urde