#include "Runtime/World/CAi.hpp" #include "Runtime/CSimplePool.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Character/CModelData.hpp" #include "Runtime/World/CScriptWater.hpp" #include "Runtime/World/CStateMachine.hpp" namespace urde { static CMaterialList MakeAiMaterialList(const CMaterialList& in) { CMaterialList ret = in; ret.Add(EMaterialTypes::AIBlock); ret.Add(EMaterialTypes::CameraPassthrough); return ret; } CAi::CAi(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& box, float mass, const CHealthInfo& hInfo, const CDamageVulnerability& dmgVuln, const CMaterialList& list, CAssetId fsm, const CActorParameters& actorParams, float stepUp, float stepDown) : CPhysicsActor(uid, active, name, info, xf, std::move(mData), MakeAiMaterialList(list), box, SMoverData(mass), actorParams, stepUp, stepDown) , x258_healthInfo(hInfo) , x260_damageVulnerability(dmgVuln) , x2c8_stateMachine(g_SimplePool->GetObj({FOURCC('AFSM'), fsm})) { _CreateShadow(); if (x94_simpleShadow) { CreateShadow(true); x94_simpleShadow->SetAlwaysCalculateRadius(false); } if (x90_actorLights) x90_actorLights->SetCastShadows(true); } void CAi::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { if (msg == EScriptObjectMessage::InitializedInArea) { CMaterialList exclude = GetMaterialFilter().GetExcludeList(); CMaterialList include = GetMaterialFilter().GetIncludeList(); include.Add(EMaterialTypes::AIBlock); SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(include, exclude)); } CActor::AcceptScriptMsg(msg, uid, mgr); } EWeaponCollisionResponseTypes CAi::GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, const urde::CWeaponMode&, urde::EProjectileAttrib) const { return EWeaponCollisionResponseTypes::EnemyNormal; } void CAi::FluidFXThink(EFluidState state, CScriptWater& water, urde::CStateManager& mgr) { if (state == EFluidState::EnteredFluid || state == EFluidState::LeftFluid) { float dt = mgr.GetFluidPlaneManager()->GetLastSplashDeltaTime(GetUniqueId()); if (dt >= 0.02f) { float vel = (0.5f * GetMass()) * GetVelocity().magSquared(); if (vel > 500.f) { zeus::CVector3f pos = x34_transform.origin; pos.z() = float(water.GetTriggerBoundsWR().max.z()); mgr.GetFluidPlaneManager()->CreateSplash(GetUniqueId(), mgr, water, pos, 0.1f + ((0.4f * zeus::min(vel, 30000.f) - 500.f) / 29500.f), true); } } } if (mgr.GetFluidPlaneManager()->GetLastRippleDeltaTime(GetUniqueId()) < (GetHealthInfo(mgr)->GetHP() > 0.f ? 0.2f : 0.7f)) return; zeus::CVector3f pos = x34_transform.origin; zeus::CVector3f center = pos; center.z() = float(water.GetTriggerBoundsWR().max.z()); pos.normalize(); water.GetFluidPlane().AddRipple(GetMass(), GetUniqueId(), center, GetVelocity(), water, mgr, pos); } CAiStateFunc CAi::GetStateFunc(std::string_view func) { return m_FuncMap->GetStateFunc(func); } CAiTriggerFunc CAi::GetTriggerFunc(std::string_view func) { return m_FuncMap->GetTriggerFunc(func); } const CStateMachine* CAi::GetStateMachine() const { return x2c8_stateMachine.GetObj(); } void CAi::CreateFuncLookup(CAiFuncMap* funcMap) { m_FuncMap = funcMap; } CAiFuncMap* CAi::m_FuncMap = nullptr; } // namespace urde