#pragma once #include "Runtime/Graphics/CTexture.hpp" #include #include #include namespace urde { class CStateManager; class CModelData; class CProjectedShadow { CTexture x0_texture; zeus::CAABox x68_ = zeus::CAABox(); bool x80_; bool x81_persistent; float x84_ = 1.f; zeus::CVector3f x88_ = zeus::skZero3f; float x94_zDistanceAdjust = 0.f; float x98_ = 1.f; public: CProjectedShadow(u32, u32, bool); zeus::CAABox CalculateRenderBounds(); void Render(const CStateManager& mgr); void RenderShadowBuffer(const CStateManager&, const CModelData&, const zeus::CTransform&, s32, const zeus::CVector3f&, float, float); void Unset_X80() { x80_ = false; } }; } // namespace urde