#pragma once #include #include #include #include "Runtime/GCNTypes.hpp" #include "Runtime/World/CPhysicsActor.hpp" #include #include namespace urde { class CElementGen; class CScriptDebris : public CPhysicsActor { public: enum class EScaleType : u8 { NoScale, EndsToZero }; enum class EOrientationType : u8 { NotOriented, AlongVelocity, ToObject, AlongCollisionNormal }; private: zeus::CVector3f x258_velocity; zeus::CColor x264_color; zeus::CColor x268_endsColor; float x26c_zImpulse = 0.f; float x270_curTime = 0.f; float x274_duration = 0.f; float x278_ooDuration = 0.f; float x27c_restitution; CScriptDebris::EScaleType x280_scaleType = CScriptDebris::EScaleType::NoScale; bool x281_24_randomAngImpulse : 1; bool x281_25_particle1GlobalTranslation : 1 = false; bool x281_26_deferDeleteTillParticle1Done : 1 = false; bool x281_27_particle2GlobalTranslation : 1 = false; bool x281_28_deferDeleteTillParticle2Done : 1 = false; bool x281_29_particle3Active : 1 = false; bool x281_30_debrisExtended : 1 = false; bool x281_31_dieOnProjectile : 1 = false; bool x282_24_noBounce : 1 = false; EOrientationType x283_particleOrs[3] = {}; float x288_linConeAngle = 0.f; float x28c_linMinMag = 0.f; float x290_linMaxMag = 0.f; float x294_angMinMag = 0.f; float x298_angMaxMag = 0.f; float x29c_minDuration = 0.f; float x2a0_maxDuration = 0.f; float x2a4_colorInT = 0.f; float x2a8_colorOutT = 0.f; float x2ac_scaleOutStartT = 0.f; zeus::CVector3f x2b0_scale; zeus::CVector3f x2bc_endScale; zeus::CVector3f x2c8_collisionNormal; std::array, 3> x2d4_particleGens; /* x2d4, x2d8, x2dc */ TReservedAverage x2e0_speedAvg; public: CScriptDebris(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& aParams, CAssetId particleId, const zeus::CVector3f& particleScale, float zImpulse, const zeus::CVector3f& velocity, const zeus::CColor& endsColor, float mass, float restitution, float duration, EScaleType scaleType, bool b1, bool randomAngImpulse, bool active); CScriptDebris(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& aParams, float linConeAngle, float linMinMag, float linMaxMag, float angMinMag, float angMaxMag, float minDuration, float maxDuration, float colorInT, float colorOutT, const zeus::CColor& color, const zeus::CColor& endsColor, float scaleOutStartT, const zeus::CVector3f& scale, const zeus::CVector3f& endScale, float restitution, float downwardSpeed, const zeus::CVector3f& localOffset, CAssetId particle1, const zeus::CVector3f& particle1Scale, bool particle1GlobalTranslation, bool deferDeleteTillParticle1Done, EOrientationType particle1Or, CAssetId particle2, const zeus::CVector3f& particle2Scale, bool particle2GlobalTranslation, bool deferDeleteTillParticle2Done, EOrientationType particle2Or, CAssetId particle3, const zeus::CVector3f& particle3Scale, EOrientationType particle3Or, bool solid, bool dieOnProjectile, bool noBounce, bool active); void Accept(IVisitor& visitor) override; void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override; void Think(float dt, CStateManager& mgr) override; void Touch(CActor& other, CStateManager& mgr) override; std::optional GetTouchBounds() const override; void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override; void Render(CStateManager& mgr) override; void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&) override; }; } // namespace urde