#pragma once #include "CActor.hpp" namespace urde { class CScriptAiJumpPoint : public CActor { private: float xe8_apex; zeus::CAABox xec_touchBounds; union { struct { bool x108_24 : 1; }; u8 dummy = 0; }; TUniqueId x10a_occupant = kInvalidUniqueId; TUniqueId x10c_currentWaypoint = kInvalidUniqueId; TUniqueId x10e_nextWaypoint = kInvalidUniqueId; float x110_timeRemaining = 0.f; public: CScriptAiJumpPoint(TUniqueId, std::string_view, const CEntityInfo&, zeus::CTransform&, bool, float); void Accept(IVisitor& visitor); void Think(float, CStateManager&); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {} void Render(const CStateManager&) const {} rstl::optional GetTouchBounds() const; bool GetInUse(TUniqueId uid) const; TUniqueId GetJumpPoint() const { return x10c_currentWaypoint; } TUniqueId GetJumpTarget() const { return x10e_nextWaypoint; } float GetJumpApex() const { return xe8_apex; } }; } // namespace urde