#pragma once #include #include "Runtime/CToken.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/rstl.hpp" #include "Runtime/AutoMapper/CMapArea.hpp" #include #include #include namespace urde { class CMapWorldInfo; class CStateManager; class IWorld; class CMapWorld { public: /* skDrawProfileItemNames; */ enum class EMapAreaList { Loaded, Loading, Unloaded }; class CMapAreaBFSInfo { int x0_areaIdx; int x4_depth; float x8_surfDrawDepth; float xc_outlineDrawDepth; public: CMapAreaBFSInfo(int areaIdx, int depth, float a, float b) : x0_areaIdx(areaIdx), x4_depth(depth), x8_surfDrawDepth(a), xc_outlineDrawDepth(b) {} int GetAreaIndex() const { return x0_areaIdx; } int GetDepth() const { return x4_depth; } float GetOutlineDrawDepth() const { return x8_surfDrawDepth; } float GetSurfaceDrawDepth() const { return xc_outlineDrawDepth; } }; class CMapObjectSortInfo { float x0_zDist; int x4_areaIdx; int x8_typeAndIdx; zeus::CColor xc_surfColor; zeus::CColor x10_outlineColor; public: enum class EObjectCode { Invalid = -1, Object = 1 << 16, DoorSurface = 2 << 16, Door = 3 << 16, Surface = 4 << 16 }; CMapObjectSortInfo(float zDist, int areaIdx, EObjectCode type, int idx, const zeus::CColor& surfColor, const zeus::CColor& outlineColor) : x0_zDist(zDist) , x4_areaIdx(areaIdx) , x8_typeAndIdx(int(type) | idx) , xc_surfColor(surfColor) , x10_outlineColor(outlineColor) {} const zeus::CColor& GetOutlineColor() const { return x10_outlineColor; } const zeus::CColor& GetSurfaceColor() const { return xc_surfColor; } u32 GetLocalObjectIndex() const { return x8_typeAndIdx & 0xffff; } EObjectCode GetObjectCode() const { return EObjectCode(x8_typeAndIdx & 0xffff0000); } u32 GetAreaIndex() const { return x4_areaIdx; } float GetZDistance() const { return x0_zDist; } }; class CMapAreaData { TCachedToken x0_area; EMapAreaList x10_list; CMapAreaData* x14_next = nullptr; public: CMapAreaData(CAssetId areaRes, EMapAreaList list, CMapAreaData* next); void Lock() { x0_area.Lock(); } void Unlock() { x0_area.Unlock(); } bool IsLoaded() const { return x0_area.IsLoaded(); } CMapArea* GetMapArea() { return x0_area.GetObj(); } const CMapArea* GetMapArea() const { return x0_area.GetObj(); } CMapAreaData* GetNextMapAreaData() { return x14_next; } const CMapAreaData* GetNextMapAreaData() const { return x14_next; } EMapAreaList GetContainingList() const { return x10_list; } void SetContainingList(EMapAreaList list) { x10_list = list; } void SetNextMapArea(CMapAreaData* next) { x14_next = next; } }; class CMapWorldDrawParms { float x0_alphaSurfVisited; float x4_alphaOlVisited; float x8_alphaSurfUnvisited; float xc_alphaOlUnvisited; float x10_alpha; float x14_outlineWidthScale; const CStateManager& x18_mgr; const zeus::CTransform& x1c_modelXf; const zeus::CTransform& x20_viewXf; const IWorld& x24_wld; const CMapWorldInfo& x28_mwInfo; float x2c_playerFlashIntensity; float x30_hintFlashIntensity; float x34_objectScale; bool x38_sortDoorSurfs; public: CMapWorldDrawParms(float alphaSurfVisited, float alphaOlVisited, float alphaSurfUnvisited, float alphaOlUnvisited, float alpha, float outlineWidthScale, const CStateManager& mgr, const zeus::CTransform& modelXf, const zeus::CTransform& viewXf, const IWorld& wld, const CMapWorldInfo& mwInfo, float playerFlash, float hintFlash, float objectScale, bool sortDoorSurfs) : x0_alphaSurfVisited(alphaSurfVisited) , x4_alphaOlVisited(alphaOlVisited) , x8_alphaSurfUnvisited(alphaSurfUnvisited) , xc_alphaOlUnvisited(alphaOlUnvisited) , x10_alpha(alpha) , x14_outlineWidthScale(outlineWidthScale) , x18_mgr(mgr) , x1c_modelXf(modelXf) , x20_viewXf(viewXf) , x24_wld(wld) , x28_mwInfo(mwInfo) , x2c_playerFlashIntensity(playerFlash) , x30_hintFlashIntensity(hintFlash) , x34_objectScale(objectScale) , x38_sortDoorSurfs(sortDoorSurfs) {} const IWorld& GetWorld() const { return x24_wld; } float GetOutlineWidthScale() const { return x14_outlineWidthScale; } const zeus::CTransform& GetPlaneProjectionTransform() const { return x1c_modelXf; } float GetHintAreaFlashIntensity() const { return x30_hintFlashIntensity; } float GetPlayerAreaFlashIntensity() const { return x2c_playerFlashIntensity; } const zeus::CTransform& GetCameraTransform() const { return x20_viewXf; } float GetAlphaOutlineUnvisited() const { return xc_alphaOlUnvisited; } float GetAlphaSurfaceUnvisited() const { return x8_alphaSurfUnvisited; } float GetAlphaOutlineVisited() const { return x4_alphaOlVisited; } float GetAlphaSurfaceVisited() const { return x0_alphaSurfVisited; } float GetAlpha() const { return x10_alpha; } const CMapWorldInfo& GetMapWorldInfo() const { return x28_mwInfo; } const CStateManager& GetStateManager() const { return x18_mgr; } bool GetIsSortDoorSurfaces() const { return x38_sortDoorSurfs; } float GetObjectScale() const { return x34_objectScale; } }; private: std::vector x0_areas; rstl::reserved_vector x10_listHeads; std::vector x20_traversed; zeus::CVector3f x30_worldSpherePoint; float x3c_worldSphereRadius = 0.f; float x40_worldSphereHalfDepth = 0.f; public: explicit CMapWorld(CInputStream& in); u32 GetNumAreas() const { return x0_areas.size(); } CMapArea* GetMapArea(int aid) { return x0_areas[aid].GetMapArea(); } const CMapArea* GetMapArea(int aid) const { return x0_areas[aid].GetMapArea(); } bool IsMapAreaInBFSInfoVector(const CMapAreaData* area, const std::vector& vec) const; void SetWhichMapAreasLoaded(const IWorld& wld, int start, int count); bool IsMapAreasStreaming(); void MoveMapAreaToList(CMapAreaData* data, EMapAreaList list); s32 GetCurrentMapAreaDepth(const IWorld& wld, TAreaId aid); std::vector GetVisibleAreas(const IWorld& wld, const CMapWorldInfo& mwInfo) const; void Draw(const CMapWorldDrawParms& parms, int curArea, int otherArea, float depth1, float depth2, bool inMapScreen); void DoBFS(const IWorld& wld, int startArea, int areaCount, float surfDepth, float outlineDepth, bool checkLoad, std::vector& bfsInfos); bool IsMapAreaValid(const IWorld& wld, int areaIdx, bool checkLoad) const; void DrawAreas(const CMapWorldDrawParms& parms, int selArea, const std::vector& bfsInfos, bool inMapScreen); void RecalculateWorldSphere(const CMapWorldInfo& mwInfo, const IWorld& wld); zeus::CVector3f ConstrainToWorldVolume(const zeus::CVector3f& point, const zeus::CVector3f& lookVec) const; void ClearTraversedFlags(); }; CFactoryFnReturn FMapWorldFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& param, CObjectReference* selfRef); } // namespace urde