#include "CInventoryScreen.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" #include "Audio/CSfxManager.hpp" namespace urde { namespace MP1 { CInventoryScreen::CInventoryScreen(u32 w1, const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp) : x0_w1(w1), x14_strgPauseScreen(g_SimplePool->GetObj("STRG_PauseScreen")), x20_suitDgrp(suitDgrp), x24_ballDgrp(ballDgrp), x28_pauseScreenInstructions(g_SimplePool->GetObj("FRME_PauseScreenInstructions")), x54_frmePauseScreenId(g_ResFactory->GetResourceIdByName("FRME_PauseScreen")->id) { SObjectTag frmeTag(FOURCC('FRME'), x54_frmePauseScreenId); x58_frmePauseScreenBufSz = g_ResFactory->ResourceSize(frmeTag); ProjectResourceFactoryBase& resFac = static_cast(*g_ResFactory); x60_loadTok = resFac.LoadResourceAsync(frmeTag, x5c_frmePauseScreenBuf); CSfxManager::SfxStart(1435, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); } void CInventoryScreen::ProcessControllerInput(const CStateManager& mgr, const CFinalInput& input) { } } }