#ifndef __URDE_CSCRIPEFFECT_HPP__ #define __URDE_CSCRIPEFFECT_HPP__ #include "CActor.hpp" namespace urde { class CScriptEffect : public CActor { static u32 g_NumParticlesUpdating; static u32 g_NumParticlesRendered; public: CScriptEffect(TUniqueId, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, const zeus::CVector3f& scale, ResId partId, ResId elscId, bool, bool, bool, bool active, bool, float, float, float, float, bool, float, float, float, bool, bool, bool, const CLightParameters& lParms, bool); void Accept(IVisitor& visitor); static void ResetParticleCounts() { g_NumParticlesUpdating = 0; g_NumParticlesRendered = 0; } }; } #endif // __URDE_CSCRIPEFFECT_HPP__