#include "CScriptRelay.hpp" #include "CStateManager.hpp" #include "TCastTo.hpp" namespace urde { CScriptRelay::CScriptRelay(TUniqueId uid, const std::string& name, const CEntityInfo& info, bool active) : CEntity(uid, info, active, name) { } void CScriptRelay::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptRelay::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr) { CEntity::AcceptScriptMsg(msg, objId, stateMgr); if (msg == EScriptObjectMessage::Deleted) { UpdateObjectRef(stateMgr); } else if (msg == EScriptObjectMessage::SetToZero) { if (x30_24_active) return; x38_refCount++; TUniqueId tmp = stateMgr.GetLastRelayId(); while (tmp != kInvalidUniqueId) { const CEntity* obj = stateMgr.GetObjectById(tmp); if (!obj) { tmp = x34_nextRelay; continue; } if (obj->GetUniqueId() == tmp) break; } if (tmp == kInvalidUniqueId) return; x34_nextRelay = stateMgr.GetLastRelayId(); stateMgr.SetLastRelayId(GetUniqueId()); } } void CScriptRelay::Think(float, CStateManager& stateMgr) { if (x38_refCount == 0) return; while (x38_refCount != 0) { x38_refCount--; SendScriptMsgs(EScriptObjectState::Zero, stateMgr, EScriptObjectMessage::None); } UpdateObjectRef(stateMgr); } void CScriptRelay::UpdateObjectRef(CStateManager& stateMgr) { TUniqueId* tmp = stateMgr.GetLastRelayIdPtr(); while (*tmp != kInvalidUniqueId && tmp != nullptr) { if (*tmp == GetUniqueId()) { *tmp = x34_nextRelay; return; } CScriptRelay* obj = dynamic_cast(stateMgr.ObjectById(*tmp)); if (obj == nullptr) return; tmp = &obj->x34_nextRelay; } } }