#include "CAdditiveAnimPlayback.hpp" #include "CSegStatementSet.hpp" #include "CCharLayoutInfo.hpp" #include "CAnimTreeNode.hpp" namespace urde { CAdditiveAnimPlayback::CAdditiveAnimPlayback(const std::weak_ptr& anim, float weight, bool a, const CAdditiveAnimationInfo& info, bool b) : x0_info(info), x8_anim(anim.lock()), xc_targetWeight(weight), x14_a(a) { if (!a && b) x20_ = true; } void CAdditiveAnimPlayback::AddToSegStatementSet(const CSegIdList& list, const CCharLayoutInfo& layout, CSegStatementSet& setOut) const { CSegStatementSet stackSet; x8_anim->VGetSegStatementSet(list, stackSet); for (const CSegId& id : list.GetList()) { CAnimPerSegmentData& data = stackSet.x4_segData[id]; data.x10_offset = layout.GetFromParentUnrotated(id); data.x1c_hasOffset = true; } setOut.Add(list, layout, stackSet, x10_curWeight); } void CAdditiveAnimPlayback::Update(float dt) { switch (x1c_phase) { case EAdditivePlaybackPhase::FadingIn: { float a = x0_info.GetFadeInDuration(); float b = x18_weightTimer + dt; x18_weightTimer = std::min(b, a); if (a > 0.f) x10_curWeight = x18_weightTimer / a * xc_targetWeight; else x10_curWeight = xc_targetWeight; if (std::fabs(x10_curWeight - xc_targetWeight) < 0.00001f) x1c_phase = EAdditivePlaybackPhase::FadedIn; break; } case EAdditivePlaybackPhase::FadingOut: { float a = x18_weightTimer - dt; x18_weightTimer = std::max(a, 0.f); if (x0_info.GetFadeOutDuration() > 0.f) x10_curWeight = x18_weightTimer / x0_info.GetFadeOutDuration() * xc_targetWeight; else x10_curWeight = 0.f; if (std::fabs(x10_curWeight) < 0.00001f) x1c_phase = EAdditivePlaybackPhase::FadedOut; } default: break; } } void CAdditiveAnimPlayback::FadeOut() { switch (x1c_phase) { case EAdditivePlaybackPhase::FadedOut: case EAdditivePlaybackPhase::FadedIn: x18_weightTimer = x0_info.GetFadeOutDuration(); break; case EAdditivePlaybackPhase::FadingIn: x18_weightTimer = x18_weightTimer / x0_info.GetFadeInDuration() * x0_info.GetFadeOutDuration(); default: break; } if (x0_info.GetFadeOutDuration() > 0.f) x1c_phase = EAdditivePlaybackPhase::FadingOut; else x1c_phase = EAdditivePlaybackPhase::FadedOut; x10_curWeight = 0.f; } void CAdditiveAnimPlayback::SetWeight(float w) { xc_targetWeight = w; switch (x1c_phase) { case EAdditivePlaybackPhase::FadingIn: { if (x0_info.GetFadeInDuration() > 0.f) x10_curWeight = x18_weightTimer / x0_info.GetFadeInDuration() * xc_targetWeight; else x10_curWeight = xc_targetWeight; break; } case EAdditivePlaybackPhase::FadingOut: { if (x0_info.GetFadeOutDuration() > 0.f) x10_curWeight = x18_weightTimer / x0_info.GetFadeOutDuration() * xc_targetWeight; else x10_curWeight = xc_targetWeight; break; } default: x10_curWeight = xc_targetWeight; break; } } }