#include "Runtime/GuiSys/CHudEnergyInterface.hpp" #include <array> #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Audio/CSfxManager.hpp" #include "Runtime/GuiSys/CAuiEnergyBarT01.hpp" #include "Runtime/GuiSys/CAuiMeter.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp" #include "Runtime/GuiSys/CGuiTextPane.hpp" #include "Runtime/GuiSys/CStringTable.hpp" namespace urde { constexpr std::array<CAuiEnergyBarT01::FCoordFunc, 5> CoordFuncs{ CHudEnergyInterface::CombatEnergyCoordFunc, CHudEnergyInterface::CombatEnergyCoordFunc, CHudEnergyInterface::XRayEnergyCoordFunc, CHudEnergyInterface::ThermalEnergyCoordFunc, CHudEnergyInterface::BallEnergyCoordFunc, }; constexpr std::array Tesselations{ 0.2f, 0.2f, 0.1f, 0.2f, 1.f, }; CHudEnergyInterface::CHudEnergyInterface(CGuiFrame& selHud, float tankEnergy, int totalEnergyTanks, int numTanksFilled, bool energyLow, EHudType hudType) : x0_hudType(hudType) , xc_tankEnergy(tankEnergy) , x10_totalEnergyTanks(totalEnergyTanks) , x14_numTanksFilled(numTanksFilled) , x1c_24_(true) , x1c_25_(true) , x1c_26_barDirty(true) , x1c_27_energyLow(energyLow) { x20_textpane_energydigits = static_cast<CGuiTextPane*>(selHud.FindWidget("textpane_energydigits")); x24_meter_energytanks = static_cast<CAuiMeter*>(selHud.FindWidget("meter_energytanks")); x28_textpane_energywarning = static_cast<CGuiTextPane*>(selHud.FindWidget("textpane_energywarning")); x2c_energybart01_energybar = static_cast<CAuiEnergyBarT01*>(selHud.FindWidget("energybart01_energybar")); x2c_energybart01_energybar->SetCoordFunc(CoordFuncs[size_t(hudType)]); x2c_energybart01_energybar->SetTesselation(Tesselations[size_t(hudType)]); ITweakGuiColors::VisorEnergyBarColors barColors = g_tweakGuiColors->GetVisorEnergyBarColors(int(hudType)); ITweakGuiColors::VisorEnergyInitColors initColors = g_tweakGuiColors->GetVisorEnergyInitColors(int(hudType)); x20_textpane_energydigits->TextSupport().SetFontColor(initColors.digitsFont); x20_textpane_energydigits->TextSupport().SetOutlineColor(initColors.digitsOutline); x2c_energybart01_energybar->SetMaxEnergy(CPlayerState::GetBaseHealthCapacity()); x2c_energybart01_energybar->SetFilledColor(barColors.filled); x2c_energybart01_energybar->SetShadowColor(barColors.shadow); x2c_energybart01_energybar->SetEmptyColor(barColors.empty); x2c_energybart01_energybar->SetFilledDrainSpeed(g_tweakGui->GetEnergyBarFilledSpeed()); x2c_energybart01_energybar->SetShadowDrainSpeed(g_tweakGui->GetEnergyBarShadowSpeed()); x2c_energybart01_energybar->SetShadowDrainDelay(g_tweakGui->GetEnergyBarDrainDelay()); x2c_energybart01_energybar->SetIsAlwaysResetTimer(g_tweakGui->GetEnergyBarAlwaysResetDelay()); x24_meter_energytanks->SetMaxCapacity(14); if (x28_textpane_energywarning) { x28_textpane_energywarning->TextSupport().SetFontColor(g_tweakGuiColors->GetEnergyWarningFont()); x28_textpane_energywarning->TextSupport().SetOutlineColor(g_tweakGuiColors->GetEnergyWarningOutline()); if (x1c_27_energyLow) x28_textpane_energywarning->TextSupport().SetText(g_MainStringTable->GetString(9)); else x28_textpane_energywarning->TextSupport().SetText(u""); } for (int i = 0; i < 14; ++i) { CGuiGroup* g = static_cast<CGuiGroup*>(x24_meter_energytanks->GetWorkerWidget(i)); if (CGuiWidget* w = g->GetWorkerWidget(0)) w->SetColor(initColors.tankFilled); if (CGuiWidget* w = g->GetWorkerWidget(1)) w->SetColor(initColors.tankEmpty); } } void CHudEnergyInterface::Update(float dt, float energyLowPulse) { if (x28_textpane_energywarning) { if (x1c_27_energyLow) { x4_energyLowFader = std::min(x4_energyLowFader + 2.f * dt, 1.f); zeus::CColor color = zeus::skWhite; color.a() = x4_energyLowFader * energyLowPulse; x28_textpane_energywarning->SetColor(color); } else { x4_energyLowFader = std::max(0.f, x4_energyLowFader - 2.f * dt); zeus::CColor color = zeus::skWhite; color.a() = x4_energyLowFader * energyLowPulse; x28_textpane_energywarning->SetColor(color); } if (x28_textpane_energywarning->GetGeometryColor().a()) x28_textpane_energywarning->SetIsVisible(true); else x28_textpane_energywarning->SetIsVisible(false); } if (x2c_energybart01_energybar->GetFilledEnergy() != x18_cachedBarEnergy || x1c_26_barDirty) { x1c_26_barDirty = false; x18_cachedBarEnergy = x2c_energybart01_energybar->GetFilledEnergy(); std::string string = fmt::format(FMT_STRING("{:02d}"), int(std::fmod(x18_cachedBarEnergy, CPlayerState::GetEnergyTankCapacity()))); x20_textpane_energydigits->TextSupport().SetText(string); } ITweakGuiColors::VisorEnergyBarColors barColors = g_tweakGuiColors->GetVisorEnergyBarColors(int(x0_hudType)); zeus::CColor emptyColor = x1c_27_energyLow ? g_tweakGuiColors->GetEnergyBarEmptyLowEnergy() : barColors.empty; zeus::CColor filledColor = x1c_27_energyLow ? g_tweakGuiColors->GetEnergyBarFilledLowEnergy() : barColors.filled; zeus::CColor shadowColor = x1c_27_energyLow ? g_tweakGuiColors->GetEnergyBarShadowLowEnergy() : barColors.shadow; zeus::CColor useFillColor = zeus::CColor::lerp(filledColor, g_tweakGuiColors->GetEnergyBarFlashColor(), x8_flashMag); if (x1c_27_energyLow) useFillColor = zeus::CColor::lerp(useFillColor, zeus::CColor(1.f, 0.8f, 0.4f, 1.f), energyLowPulse); x2c_energybart01_energybar->SetFilledColor(useFillColor); x2c_energybart01_energybar->SetShadowColor(shadowColor); x2c_energybart01_energybar->SetEmptyColor(emptyColor); } void CHudEnergyInterface::SetEnergyLow(bool energyLow) { if (x1c_27_energyLow == energyLow) return; std::u16string string; if (energyLow) string = g_MainStringTable->GetString(9); if (x28_textpane_energywarning) x28_textpane_energywarning->TextSupport().SetText(string); if (energyLow) CSfxManager::SfxStart(SFXui_energy_low, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); x1c_27_energyLow = energyLow; } void CHudEnergyInterface::SetFlashMagnitude(float mag) { x8_flashMag = zeus::clamp(0.f, mag, 1.f); } void CHudEnergyInterface::SetNumFilledEnergyTanks(int numTanksFilled) { x14_numTanksFilled = numTanksFilled; x24_meter_energytanks->SetCurrValue(numTanksFilled); } void CHudEnergyInterface::SetNumTotalEnergyTanks(int totalEnergyTanks) { x10_totalEnergyTanks = totalEnergyTanks; x24_meter_energytanks->SetCapacity(totalEnergyTanks); } void CHudEnergyInterface::SetCurrEnergy(float tankEnergy, bool wrapped) { xc_tankEnergy = tankEnergy; x2c_energybart01_energybar->SetCurrEnergy(tankEnergy, tankEnergy == 0.f ? CAuiEnergyBarT01::ESetMode::Insta : CAuiEnergyBarT01::ESetMode(wrapped)); } std::pair<zeus::CVector3f, zeus::CVector3f> CHudEnergyInterface::CombatEnergyCoordFunc(float t) { float theta = 0.46764705f * t - 0.15882353f; float x = 17.f * std::sin(theta); float y = 17.f * std::cos(theta) - 17.f; return {zeus::CVector3f(x, y, 0.4f), zeus::CVector3f(x, y, 0.f)}; } std::pair<zeus::CVector3f, zeus::CVector3f> CHudEnergyInterface::XRayEnergyCoordFunc(float t) { float theta = 1.8207964f - 0.69f * t; float x = std::cos(theta); float z = std::sin(theta); return {zeus::CVector3f(9.4f * x, 0.f, 9.4f * z), zeus::CVector3f(9.f * x, 0.f, 9.f * z)}; } std::pair<zeus::CVector3f, zeus::CVector3f> CHudEnergyInterface::ThermalEnergyCoordFunc(float t) { float x = 8.1663399f * t; return {zeus::CVector3f(x, 0.f, 0.f), zeus::CVector3f(x, 0.f, 0.4355512f)}; } std::pair<zeus::CVector3f, zeus::CVector3f> CHudEnergyInterface::BallEnergyCoordFunc(float t) { float x = 1.6666f * t; return {zeus::CVector3f(x, 0.f, 0.f), zeus::CVector3f(x, 0.f, 0.088887997f)}; } } // namespace urde