#include "Runtime/World/CScriptSwitch.hpp"

#include "Runtime/CStateManager.hpp"

#include "TCastTo.hpp" // Generated file, do not modify include path

namespace urde {
CScriptSwitch::CScriptSwitch(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active, bool opened,
                             bool closeOnOpened)
: CEntity(uid, info, active, name), x34_opened(opened), x35_closeOnOpened(closeOnOpened) {}

void CScriptSwitch::Accept(IVisitor& visitor) { visitor.Visit(this); }

void CScriptSwitch::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& mgr) {
  if (GetActive()) {
    if (msg == EScriptObjectMessage::Open)
      x34_opened = true;
    else if (msg == EScriptObjectMessage::Close)
      x34_opened = false;
    else if (msg == EScriptObjectMessage::SetToZero) {
      if (x34_opened) {
        SendScriptMsgs(EScriptObjectState::Open, mgr, EScriptObjectMessage::None);
        if (x35_closeOnOpened)
          x34_opened = false;
      } else
        SendScriptMsgs(EScriptObjectState::Closed, mgr, EScriptObjectMessage::None);
    }
  }

  CEntity::AcceptScriptMsg(msg, objId, mgr);
}
} // namespace urde