#ifndef _DNAMP1_CTWEAKPLAYERRES_HPP_ #define _DNAMP1_CTWEAKPLAYERRES_HPP_ #include "../../DNACommon/Tweaks/ITweakPlayerRes.hpp" namespace DataSpec { namespace DNAMP1 { struct CTweakPlayerRes : ITweakPlayerRes { DECL_YAML String<-1> m_saveStationIcon; String<-1> m_missileStationIcon; String<-1> m_elevatorIcon; String<-1> m_minesBreakFirstTopIcon; String<-1> m_minesBreakFirstBottomIcon; String<-1> m_minesBreakSecondTopIcon; String<-1> m_minesBreakSecondBottomIcon; String<-1> m_lStickN; String<-1> m_lStickU; String<-1> m_lStickUL; String<-1> m_lStickL; String<-1> m_lStickDL; String<-1> m_lStickD; String<-1> m_lStickDR; String<-1> m_lStickR; String<-1> m_lStickUR; String<-1> m_cStickN; String<-1> m_cStickU; String<-1> m_cStickUL; String<-1> m_cStickL; String<-1> m_cStickDL; String<-1> m_cStickD; String<-1> m_cStickDR; String<-1> m_cStickR; String<-1> m_cStickUR; String<-1> m_lTriggerOut; String<-1> m_lTriggerIn; String<-1> m_rTriggerOut; String<-1> m_rTriggerIn; String<-1> m_startButtonOut; String<-1> m_startButtonIn; String<-1> m_aButtonOut; String<-1> m_aButtonIn; String<-1> m_bButtonOut; String<-1> m_bButtonIn; String<-1> m_xButtonOut; String<-1> m_xButtonIn; String<-1> m_yButtonOut; String<-1> m_yButtonIn; String<-1> m_ballTransitionsANCS; String<-1> m_ballTransitionsPower; String<-1> m_ballTransitionsIce; String<-1> m_ballTransitionsWave; String<-1> m_ballTransitionsPlasma; String<-1> m_ballTransitionsPhazon; String<-1> m_cinePower; String<-1> m_cineIce; String<-1> m_cineWave; String<-1> m_cinePlasma; String<-1> m_cinePhazon; const std::string& GetSaveStationIcon() const { return m_saveStationIcon; } const std::string& GetMissileStationIcon() const { return m_missileStationIcon; } const std::string& GetElevatorIcon() const { return m_elevatorIcon; } const std::string& GetMinesBreakFirstTopIcon() const { return m_minesBreakFirstTopIcon; } const std::string& GetMinesBreakFirstBottomIcon() const { return m_minesBreakFirstBottomIcon; } const std::string& GetMinesBreakSecondTopIcon() const { return m_minesBreakSecondTopIcon; } const std::string& GetMinesBreakSecondBottomIcon() const { return m_minesBreakSecondBottomIcon; } const std::string& GetLStickN() const { return m_lStickN; } const std::string& GetLStickU() const { return m_lStickU; } const std::string& GetLStickUL() const { return m_lStickUL; } const std::string& GetLStickL() const { return m_lStickL; } const std::string& GetLStickDL() const { return m_lStickDL; } const std::string& GetLStickD() const { return m_lStickD; } const std::string& GetLStickDR() const { return m_lStickDR; } const std::string& GetLStickR() const { return m_lStickR; } const std::string& GetLStickUR() const { return m_lStickUR; } const std::string& GetCStickN() const { return m_cStickN; } const std::string& GetCStickU() const { return m_cStickU; } const std::string& GetCStickUL() const { return m_cStickUL; } const std::string& GetCStickL() const { return m_cStickL; } const std::string& GetCStickDL() const { return m_cStickDL; } const std::string& GetCStickD() const { return m_cStickD; } const std::string& GetCStickDR() const { return m_cStickDR; } const std::string& GetCStickR() const { return m_cStickR; } const std::string& GetCStickUR() const { return m_cStickUR; } const std::string& GetLTriggerOut() const { return m_lTriggerOut; } const std::string& GetLTriggerIn() const { return m_lTriggerIn; } const std::string& GetRTriggerOut() const { return m_rTriggerOut; } const std::string& GetRTriggerIn() const { return m_rTriggerIn; } const std::string& GetStartButtonOut() const { return m_startButtonOut; } const std::string& GetStartButtonIn() const { return m_startButtonIn; } const std::string& GetAButtonOut() const { return m_aButtonOut; } const std::string& GetAButtonIn() const { return m_aButtonIn; } const std::string& GetBButtonOut() const { return m_bButtonOut; } const std::string& GetBButtonIn() const { return m_bButtonIn; } const std::string& GetXButtonOut() const { return m_xButtonOut; } const std::string& GetXButtonIn() const { return m_xButtonIn; } const std::string& GetYButtonOut() const { return m_yButtonOut; } const std::string& GetYButtonIn() const { return m_yButtonIn; } const std::string& GetBallTransitionsANCS() const { return m_ballTransitionsANCS; } const std::string& GetBallTransitionsPowerBeamModel() const { return m_ballTransitionsPower; } const std::string& GetBallTransitionsIceBeamModel() const { return m_ballTransitionsIce; } const std::string& GetBallTransitionsWaveBeamModel() const { return m_ballTransitionsWave; } const std::string& GetBallTransitionsPlasmaBeamModel() const { return m_ballTransitionsPlasma; } const std::string& GetBallTransitionsPhazonBeamModel() const { return m_ballTransitionsPhazon; } const std::string& GetPowerBeamCineModel() const { return m_cinePower; } const std::string& GetIceBeamCineModel() const { return m_cineIce; } const std::string& GetWaveBeamCineModel() const { return m_cineWave; } const std::string& GetPlasmaBeamCineModel() const { return m_cinePlasma; } const std::string& GetPhazonBeamCineModel() const { return m_cinePhazon; } }; } } #endif // _DNAMP1_CTWEAKPLAYERRES_HPP_