#include "logvisor/logvisor.hpp" #include "CTweaks.hpp" #include "CResFactory.hpp" #include "CResLoader.hpp" #include "GameGlobalObjects.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakPlayerControl.hpp" namespace urde { namespace MP1 { static logvisor::Module Log("MP1::CTweaks"); static const SObjectTag& IDFromFactory(CResFactory& factory, const char* name) { const SObjectTag* tag = factory.GetResourceIdByName(name); if (!tag) Log.report(logvisor::Fatal, "Tweak Asset not found when loading... '%s'", name); return *tag; } void CTweaks::RegisterTweaks() { #if 0 CResFactory& factory = *g_ResFactory; CResLoader& loader = factory.GetLoader(); std::unique_ptr strm; strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "Game"), nullptr)); TOneStatic game(*strm); g_tweakGame = game.GetAllocSpace(); strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "Player"), nullptr)); TOneStatic player(*strm); g_tweakPlayer = player.GetAllocSpace(); strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "PlayerControls"), nullptr)); TOneStatic playerControl(*strm); g_tweakPlayerControl = playerControl.GetAllocSpace(); #endif } void CTweaks::RegisterResourceTweaks() { } } }