#include "CTransitionDatabaseGame.hpp" #include "CTransition.hpp" #include "CHalfTransition.hpp" namespace urde { CTransitionDatabaseGame::CTransitionDatabaseGame(const std::vector& transitions, const std::vector& halfTransitions, const std::shared_ptr& defaultTrans) : x10_defaultTrans(defaultTrans) { x14_transitions.reserve(transitions.size()); for (const CTransition& trans : transitions) x14_transitions.emplace_back(trans.GetAnimPair(), trans.GetMetaTrans()); x24_halfTransitions.reserve(halfTransitions.size()); for (const CHalfTransition& trans : halfTransitions) x24_halfTransitions.emplace_back(trans.GetId(), trans.GetMetaTrans()); } const std::shared_ptr& CTransitionDatabaseGame::GetMetaTrans(u32 a, u32 b) const { auto it = std::find_if(x14_transitions.cbegin(), x14_transitions.cend(), [&](const std::pair, std::shared_ptr>& elem) -> bool { return elem.first.first == a && elem.first.second == b; }); if (it != x14_transitions.cend()) return it->second; return x10_defaultTrans; } } // namespace urde