#include "CBodyStateCmdMgr.hpp" namespace urde { CBodyStateCmdMgr::CBodyStateCmdMgr() { x40_commandTable.push_back(&xb8_getup); x40_commandTable.push_back(&xc4_step); x40_commandTable.push_back(&xd4_); x40_commandTable.push_back(&xdc_knockDown); x40_commandTable.push_back(&xf4_knockBack); x40_commandTable.push_back(&x10c_meleeAttack); x40_commandTable.push_back(&x128_projectileAttack); x40_commandTable.push_back(&x144_loopAttack); x40_commandTable.push_back(&x154_loopReaction); x40_commandTable.push_back(&x160_loopHitReaction); x40_commandTable.push_back(&x16c_); x40_commandTable.push_back(&x174_); x40_commandTable.push_back(&x17c_); x40_commandTable.push_back(&x184_); x40_commandTable.push_back(&x18c_generate); x40_commandTable.push_back(&x1ac_hurled); x40_commandTable.push_back(&x1d0_jump); x40_commandTable.push_back(&x1f8_slide); x40_commandTable.push_back(&x210_taunt); x40_commandTable.push_back(&x21c_scripted); x40_commandTable.push_back(&x230_cover); x40_commandTable.push_back(&x254_wallHang); x40_commandTable.push_back(&x260_); x40_commandTable.push_back(&x268_); x40_commandTable.push_back(&x270_additiveAim); x40_commandTable.push_back(&x278_additiveFlinch); x40_commandTable.push_back(&x284_additiveReaction); x40_commandTable.push_back(&x298_); } }