#include "CGSComboFire.hpp" #include "Character/CAnimData.hpp" namespace urde { bool CGSComboFire::Update(CAnimData& aData, float dt, CStateManager& mgr) { if (x8_ == -1) { } else { x0_timeRemaining -= dt; if (x0_timeRemaining > 0.f) return false; //aData.x220_25_loop = (x4_ - 1) != 0; //aData.x220_24_animating = true; } return false; } void CGSComboFire::SetAnim(CAnimData&, s32, s32, CStateManager&, float) { } }