#ifndef __URDE_WEAPONCOMMON_HPP__ #define __URDE_WEAPONCOMMON_HPP__ #include "RetroTypes.hpp" #include "DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp" namespace urde { enum class EWeaponType { None = -1, Power = 0, Ice = 1, Wave = 2, Plasma = 3, Bomb = 4, PowerBomb = 5, Missile = 6, BoostBall = 7, Phazon = 8, AI = 9, PoisonWater = 10, Lava = 11, Hot = 12, Unused1 = 13, Unused2 = 14 }; } #endif // __URDE_WEAPONCOMMON_HPP__