#ifndef __PSHAG_CGAMEALLOCATOR_HPP__ #define __PSHAG_CGAMEALLOCATOR_HPP__ #include "IAllocator.hpp" namespace urde { class CCallStack; class CGameAllocator : public IAllocator { public: struct SGameMemInfo { }; private: SGameMemInfo* x10_rootInfo = nullptr; TOutOfMemoryCallback x58_oomCb = nullptr; void* x5c_oomCtx = nullptr; u32 xbc_fakeStaticOff = 0; public: SGameMemInfo* FindFreeBlock(u32); SGameMemInfo* FindFreeBlockFromTopOfHeap(u32); u32 FixupAllocPtrs(SGameMemInfo*, u32, u32, EHint, const CCallStack&); void UpdateAllocDebugStats(u32, u32, u32); bool FreeNormalAllocation(void*); u32 GetFreeBinEntryForSize(u32); void AddFreeEntryToFreeList(SGameMemInfo*); void RemoveFreeEntryFromFreeList(SGameMemInfo*); void DumpAllocations() const; u32 GetLargestFreeChunk() const; SGameMemInfo* GetMemInfoFromBlockPtr(void* ptr); bool Initialize(); void Shutdown(); void* Alloc(size_t, EHint, EScope, EType, const CCallStack&); void Free(void*); void ReleaseAll(); void* AllocSecondary(size_t, EHint, EScope, EType, const CCallStack&); void FreeSecondary(void*); void ReleaseAllSecondary(); void SetOutOfMemoryCallback(const TOutOfMemoryCallback, void*); int EnumAllocations(const TAllocationVisitCallback, void*, bool) const; SAllocInfo GetAllocInfo(void*) const; void OffsetFakeStatics(int); SMetrics GetMetrics() const; }; } #endif // __PSHAG_CGAMEALLOCATOR_HPP__