#pragma once #include #include "Runtime/Character/CCharAnimTime.hpp" namespace urde { class IVaryingAnimationTimeScale { public: virtual u32 GetType() const = 0; virtual float VTimeScaleIntegral(const float&, const float&) const = 0; virtual float VFindUpperLimit(const float&, const float&) const = 0; virtual std::unique_ptr VClone() const = 0; virtual std::unique_ptr VGetFunctionMirrored(const float&) const = 0; CCharAnimTime FindUpperLimit(const CCharAnimTime& a, const CCharAnimTime& b) const { return VFindUpperLimit(a, b); } CCharAnimTime TimeScaleIntegral(const CCharAnimTime& a, const CCharAnimTime& b) const { return VTimeScaleIntegral(a, b); } std::unique_ptr Clone() const { return VClone(); } }; } // namespace urde