#include "CAnimTreeSingleChild.hpp" namespace urde { CAnimTreeSingleChild::CAnimTreeSingleChild(const std::weak_ptr& node, const std::string& name) : CAnimTreeNode(name) { } SAdvancementResults CAnimTreeSingleChild::VAdvanceView(const CCharAnimTime& a) { } void CAnimTreeSingleChild::VGetTimeRemaining() const { } bool CAnimTreeSingleChild::VHasOffset(const CSegId& seg) const { } void CAnimTreeSingleChild::VGetOffset(const CSegId& seg) const { } void CAnimTreeSingleChild::VGetRotation(const CSegId& seg) const { } void CAnimTreeSingleChild::VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32, u32, u32) const { } void CAnimTreeSingleChild::VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32, u32, u32) const { } void CAnimTreeSingleChild::VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32, u32, u32) const { } void CAnimTreeSingleChild::VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32, u32, u32) const { } void CAnimTreeSingleChild::VGetBoolPOIState(const char*) const { } void CAnimTreeSingleChild::VGetInt32POIState(const char*) const { } void CAnimTreeSingleChild::VGetParticlePOIState(const char*) const { } void CAnimTreeSingleChild::VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const { } void CAnimTreeSingleChild::VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const { } void CAnimTreeSingleChild::VSetPhase(float) { } SAdvancementResults CAnimTreeSingleChild::VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const { } void CAnimTreeSingleChild::Depth() const { } void CAnimTreeSingleChild::VGetNumChildren() const { } }