#include "IAnimReader.hpp" #include "CCharAnimTime.hpp" namespace urde { SAdvancementResults IAnimReader::VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const { SAdvancementResults ret; ret.x0_remTime = a; return ret; } void IAnimReader::GetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32, u32, u32) const { } void IAnimReader::GetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32, u32, u32) const { } void IAnimReader::GetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32, u32, u32) const { } void IAnimReader::GetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32, u32, u32) const { } }