#ifndef __DNACOMMON_ITWEAKPLAYERCONTROL_HPP__ #define __DNACOMMON_ITWEAKPLAYERCONTROL_HPP__ #include "../DNACommon.hpp" namespace Retro { struct ITweakPlayerControl : BigYAML { virtual atUint32 GetMapping(atUint32) const=0; }; } #endif // __DNACOMMON_ITWEAKPLAYERCONTROL_HPP__