#pragma once #include #include #include "Runtime/CToken.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/Particle/CElementGen.hpp" #include "Runtime/Particle/CParticleElectric.hpp" #include "Runtime/Particle/CParticleSwoosh.hpp" #include "Runtime/World/CEffect.hpp" #include namespace metaforce { class CGenDescription; class CElectricDescription; class CHUDBillboardEffect : public CEffect { std::unique_ptr xe8_generator; zeus::CVector3f xec_translation; zeus::CVector3f xf8_localScale; bool x104_24_renderAsParticleGen : 1 = true; bool x104_25_enableRender : 1 = false; bool x104_26_isElementGen : 1 = false; bool x104_27_runIndefinitely : 1 = false; float x108_timeoutTimer = 0.f; static u32 g_IndirectTexturedBillboardCount; static u32 g_BillboardCount; static float CalcGenRate(); public: CHUDBillboardEffect(const std::optional>& particle, const std::optional>& electric, TUniqueId uid, bool active, std::string_view name, float dist, const zeus::CVector3f& scale0, const zeus::CColor& color, const zeus::CVector3f& scale1, const zeus::CVector3f& translation); ~CHUDBillboardEffect() override; void Accept(IVisitor& visitor) override; void Think(float dt, CStateManager& mgr) override; void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override; void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override; void Render(CStateManager& mgr) override; bool IsElementGen() const { return x104_26_isElementGen; } void SetRunIndefinitely(bool b) { x104_27_runIndefinitely = b; } CParticleGen* GetParticleGen() const { return xe8_generator.get(); } static float GetNearClipDistance(CStateManager& mgr); static zeus::CVector3f GetScaleForPOV(CStateManager& mgr); }; } // namespace metaforce