#include "CKnockBackController.hpp" #include "CPatterned.hpp" #include "CStateManager.hpp" #include "Character/CPASAnimParmData.hpp" namespace urde { static const CKnockBackController::KnockBackParms KnockBackParmsTable[3][19][4] = { { { {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 1.000000f, 0.000000f}, }, { {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, 0.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 4.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 0.000000f, 0.000000f}, }, { {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 0.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 5.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 5.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 8.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::ExplodeDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, }, { { {EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f}, }, { {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 1.000000f, 0.000000f}, }, { {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, 0.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 0.000000f, 0.000000f}, }, { {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 0.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 5.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 5.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 8.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 8.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::BurnDeath, 6.000000f, -1.000000f}, {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::BurnDeath, 6.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::BurnDeath, 6.000000f, -1.000000f}, {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::BurnDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::LaggedBurnDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::LaggedBurnDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::PhazeOut, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, }, { { {EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f}, }, { {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 1.000000f, 0.000000f}, }, { {EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 2.000000f, 0.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Shock, 4.000000f, 0.000000f}, }, { {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::Shock, 4.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 4.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Freeze, 2.500000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f}, {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f}, {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::Burn, 6.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::BurnDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::Burn, 6.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::KnockBack, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::None, EKnockBackAnimationFollowUp::None, 0.000000f, 0.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::LaggedBurnDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::LaggedBurnDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, { {EKnockBackAnimationState::Flinch, EKnockBackAnimationFollowUp::None, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::PhazeOut, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Hurled, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, {EKnockBackAnimationState::Fall, EKnockBackAnimationFollowUp::IceDeath, 0.000000f, -1.000000f}, }, }, }; CKnockBackController::CKnockBackController(EKnockBackVariant variant) : x0_variant(variant) { x81_24_autoResetImpulse = true; x81_25_enableFreeze = true; x81_27_enableBurn = true; x81_28_enableBurnDeath = true; x81_29_enableExplodeDeath = true; x81_30_enableLaggedBurnDeath = true; x81_31_ = true; x82_24_ = true; for (int i = 0; i < 4; ++i) { x24_.push_back(std::make_pair(0.f, FLT_MAX)); x80_availableStates.set(i); } } static const float ImpulseDurationTable[] = { 0.1f, 0.3f }; void CKnockBackController::ApplyImpulse(float dt, CPatterned& parent) { x60_impulseRemTime = std::max(0.f, x60_impulseRemTime - dt); if (!parent.GetMaterialList().HasMaterial(EMaterialTypes::Immovable) && x60_impulseRemTime > 0.f) { float remFac = 1.f; if (x20_impulseDurationIdx == 1) remFac = x60_impulseRemTime / ImpulseDurationTable[x20_impulseDurationIdx]; parent.ApplyImpulseWR( parent.GetMoveToORImpulseWR( parent.GetTransform().transposeRotate(x50_impulseDir * (remFac * x5c_impulseMag * dt / ImpulseDurationTable[x20_impulseDurationIdx])), dt), zeus::CAxisAngle::sIdentity); } } bool CKnockBackController::TickDeferredTimer(float dt) { x68_deferRemTime -= dt; if (x14_deferWeaponType != EWeaponType::None) return x68_deferRemTime <= 0.f; return false; } EKnockBackCharacterState CKnockBackController::GetKnockBackCharacterState(CPatterned& parent) { if (parent.BodyController()->IsFrozen()) return parent.IsAlive() ? EKnockBackCharacterState::FrozenAlive : EKnockBackCharacterState::FrozenDead; return parent.IsAlive() ? EKnockBackCharacterState::Alive : EKnockBackCharacterState::Dead; } void CKnockBackController::ValidateState(CPatterned& parent) { if (x4_activeParms.x0_animState < x18_minAnimState) x4_activeParms.x0_animState = x18_minAnimState; else if (x4_activeParms.x0_animState > x1c_maxAnimState) x4_activeParms.x0_animState = x1c_maxAnimState; EKnockBackAnimationState useState = EKnockBackAnimationState::Invalid; if (parent.IsAlive()) { if (parent.BodyController()->HasBodyState(pas::EAnimationState::Hurled) && x80_availableStates.test(3) && x4_activeParms.x0_animState >= EKnockBackAnimationState::Hurled) { useState = EKnockBackAnimationState::Hurled; } else if (parent.BodyController()->HasBodyState(pas::EAnimationState::KnockBack) && x80_availableStates.test(2) && x4_activeParms.x0_animState >= EKnockBackAnimationState::KnockBack) { useState = EKnockBackAnimationState::KnockBack; } else if (parent.BodyController()->HasBodyState(pas::EAnimationState::AdditiveFlinch) && x80_availableStates.test(1) && x4_activeParms.x0_animState >= EKnockBackAnimationState::Flinch) { useState = EKnockBackAnimationState::Flinch; } } else { if (parent.BodyController()->HasBodyState(pas::EAnimationState::Fall) && x80_availableStates.test(4) && (x4_activeParms.x0_animState >= EKnockBackAnimationState::Fall || (!parent.BodyController()->HasBodyState(pas::EAnimationState::Hurled) && x4_activeParms.x0_animState >= EKnockBackAnimationState::Hurled))) { useState = EKnockBackAnimationState::Fall; } else if (parent.BodyController()->HasBodyState(pas::EAnimationState::Hurled) && x80_availableStates.test(3) && x4_activeParms.x0_animState >= EKnockBackAnimationState::Hurled) { useState = EKnockBackAnimationState::Hurled; } } x4_activeParms.x0_animState = (useState != EKnockBackAnimationState::Invalid) ? useState : EKnockBackAnimationState::None; bool disableFollowup = false; switch (x4_activeParms.x4_animFollowup) { case EKnockBackAnimationFollowUp::Freeze: disableFollowup = !x81_25_enableFreeze; break; case EKnockBackAnimationFollowUp::Shock: disableFollowup = !x81_26_enableShock; break; case EKnockBackAnimationFollowUp::Burn: disableFollowup = !x81_27_enableBurn; break; case EKnockBackAnimationFollowUp::ExplodeDeath: disableFollowup = !x81_29_enableExplodeDeath; break; case EKnockBackAnimationFollowUp::IceDeath: disableFollowup = !x81_29_enableExplodeDeath; break; case EKnockBackAnimationFollowUp::BurnDeath: disableFollowup = !x81_28_enableBurnDeath; break; case EKnockBackAnimationFollowUp::LaggedBurnDeath: disableFollowup = !x81_30_enableLaggedBurnDeath; break; default: break; } if (disableFollowup) { x4_activeParms.x4_animFollowup = EKnockBackAnimationFollowUp::None; x4_activeParms.x8_followupDuration = 0.f; } } float CKnockBackController::CalculateExtraHurlVelocity(CStateManager& mgr, float magnitude, float kbResistance) { if (magnitude > kbResistance) return (1.1f - 0.2f * mgr.GetActiveRandom()->Float()) * 2.f * (magnitude - kbResistance); return 0.f; } void CKnockBackController::DoKnockBackAnimation(const zeus::CVector3f& backVec, CStateManager& mgr, CPatterned& parent, float magnitude) { switch (x4_activeParms.x0_animState) { case EKnockBackAnimationState::Hurled: { float hurlVel = 5.f; if (CHealthInfo* hInfo = parent.HealthInfo(mgr)) hurlVel += CalculateExtraHurlVelocity(mgr, magnitude, hInfo->GetKnockbackResistance()); hurlVel = std::sqrt(parent.GetGravityConstant() * 0.5f * hurlVel); zeus::CVector3f backUpVec = backVec + backVec.magnitude() * zeus::CVector3f::skUp; if (backUpVec.canBeNormalized()) { parent.BodyController()->GetCommandMgr().DeliverCmd( CBCHurledCmd(-backVec, backUpVec.normalized() * hurlVel)); parent.SetMomentumWR({0.f, 0.f, parent.GetGravityConstant() * -parent.GetMass()}); } break; } case EKnockBackAnimationState::Fall: { parent.BodyController()->GetCommandMgr().DeliverCmd(CBCKnockDownCmd(-backVec, x7c_severity)); break; } case EKnockBackAnimationState::KnockBack: { parent.BodyController()->GetCommandMgr().DeliverCmd(CBCKnockBackCmd(-backVec, x7c_severity)); break; } case EKnockBackAnimationState::Flinch: { std::pair bestAnim = parent.BodyController()->GetPASDatabase().FindBestAnimation( CPASAnimParmData(23), *mgr.GetActiveRandom(), -1); if (bestAnim.first > 0.f) { parent.ModelData()->AnimationData()->AddAdditiveAnimation(bestAnim.second, 1.f, false, true); x64_flinchRemTime = std::max( parent.ModelData()->AnimationData()->GetAnimationDuration(bestAnim.second), x64_flinchRemTime); } break; } default: break; } } void CKnockBackController::ResetKnockBackImpulse(CPatterned& parent, const zeus::CVector3f& backVec, float magnitude) { if (x81_24_autoResetImpulse && x4_activeParms.x0_animState == EKnockBackAnimationState::KnockBack && x4_activeParms.x4_animFollowup != EKnockBackAnimationFollowUp::Freeze) { x50_impulseDir = backVec.canBeNormalized() ? backVec.normalized() : -parent.GetTransform().basis[1]; if (x60_impulseRemTime <= 0.f) x5c_impulseMag = magnitude; else x5c_impulseMag += magnitude * (1.f - x60_impulseRemTime / ImpulseDurationTable[x20_impulseDurationIdx]); x60_impulseRemTime = ImpulseDurationTable[x20_impulseDurationIdx]; } } void CKnockBackController::DoDeferredKnockBack(CStateManager& mgr, CPatterned& parent) { if (x14_deferWeaponType == EWeaponType::Wave) { x4_activeParms = KnockBackParmsTable[int(x0_variant)][int(EKnockBackWeaponType::WaveComboedDirect)] [int(GetKnockBackCharacterState(parent))]; ValidateState(parent); if (CHealthInfo* hInfo = parent.HealthInfo(mgr)) { zeus::CVector3f backVec = -parent.GetTransform().basis[1]; DoKnockBackAnimation(backVec, mgr, parent, 10.f); ResetKnockBackImpulse(parent, backVec, 2.f); x82_25_inDeferredKnockBack = true; parent.KnockBack(backVec, mgr, CDamageInfo({x14_deferWeaponType, false, true, false}, 0.f, 0.f, 10.f), EKnockBackType::Radius, x82_25_inDeferredKnockBack, 10.f); x82_25_inDeferredKnockBack = false; } } x68_deferRemTime = 0.f; x4_activeParms = KnockBackParms{}; x14_deferWeaponType = EWeaponType::None; } void CKnockBackController::sub80233d40(int i, float f1, float f2) { if (i < 0 || i > 4) return; x24_[i] = std::make_pair(f1, f2); } void CKnockBackController::SetAutoResetImpulse(bool b) { x81_24_autoResetImpulse = b; if (!b) { x5c_impulseMag = 0.f; x60_impulseRemTime = 0.f; } } void CKnockBackController::Update(float dt, CStateManager& mgr, CPatterned& parent) { ApplyImpulse(dt, parent); x64_flinchRemTime -= dt; if (TickDeferredTimer(dt)) DoDeferredKnockBack(mgr, parent); if (x82_26_ && parent.BodyController()->IsElectrocuting()) parent.BodyController()->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::Locomotion)); } EKnockBackWeaponType CKnockBackController::GetKnockBackWeaponType(const CDamageInfo& info, EWeaponType wType, EKnockBackType type) { int stacking = 0; if (info.GetWeaponMode().IsCharged()) stacking = 1; else if (info.GetWeaponMode().IsComboed()) stacking = 2; if (wType > EWeaponType::Phazon) return EKnockBackWeaponType::Invalid; switch (wType) { case EWeaponType::Power: return EKnockBackWeaponType(type != EKnockBackType::Direct ? stacking : stacking + 1); case EWeaponType::Ice: return EKnockBackWeaponType(type != EKnockBackType::Direct ? stacking + 8 : stacking + 9); case EWeaponType::Wave: return EKnockBackWeaponType(stacking + 4); case EWeaponType::Plasma: return EKnockBackWeaponType(stacking + 12); case EWeaponType::Bomb: return EKnockBackWeaponType::Bomb; case EWeaponType::PowerBomb: return EKnockBackWeaponType::PowerBomb; case EWeaponType::Missile: return EKnockBackWeaponType::Missile; case EWeaponType::Phazon: return EKnockBackWeaponType::Phazon; default: return EKnockBackWeaponType::Invalid; } } void CKnockBackController::SelectDamageState(CPatterned& parent, const CDamageInfo& info, EWeaponType wType, EKnockBackType type) { EKnockBackWeaponType weaponType = GetKnockBackWeaponType(info, wType, type); if (weaponType != EKnockBackWeaponType::Invalid) { x4_activeParms = KnockBackParmsTable[int(x0_variant)][int(weaponType)] [int(GetKnockBackCharacterState(parent))]; ValidateState(parent); } } void CKnockBackController::KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, CPatterned& parent, const CDamageInfo& info, EKnockBackType type, float magnitude) { if (!x82_25_inDeferredKnockBack) { zeus::CVector3f vec(backVec.toVec2f()); if (!vec.isMagnitudeSafe()) vec = -parent.GetTransform().basis[1]; SelectDamageState(parent, info, info.GetWeaponMode().GetType(), type); DoKnockBackAnimation(vec, mgr, parent, magnitude); ResetKnockBackImpulse(parent, vec, 2.f); } } }