#ifndef __PSHAG_CPARTICLEELECTRIC_HPP__ #define __PSHAG_CPARTICLEELECTRIC_HPP__ #include "CParticleGen.hpp" #include "CToken.hpp" namespace pshag { class CElectricDescription; class CParticleElectric : public CParticleGen { public: CParticleElectric(const TToken& desc); void Update(double); void Render(); void SetOrientation(const Zeus::CTransform&); void SetTranslation(const Zeus::CVector3f&); void SetGlobalOrientation(const Zeus::CTransform&); void SetGlobalTranslation(const Zeus::CVector3f&); void SetGlobalScale(const Zeus::CVector3f&); void SetLocalScale(const Zeus::CVector3f&); void SetParticleEmission(bool); void SetModulationColor(const Zeus::CColor&); const Zeus::CTransform& GetOrientation() const; const Zeus::CVector3f& GetTranslation() const; const Zeus::CTransform& GetGlobalOrientation() const; const Zeus::CVector3f& GetGlobalTranslation() const; const Zeus::CVector3f& GetGlobalScale() const; const Zeus::CColor& GetModulationColor() const; bool IsSystemDeletable() const; std::pair GetBounds() const; u32 GetParticleCount() const; bool SystemHasLight() const; CLight GetLight() const; bool GetParticleEmission() const; void DestroyParticles(); }; } #endif // __PSHAG_CPARTICLEELECTRIC_HPP__