#pragma once #include "Runtime/Character/CBoneTracking.hpp" #include "Runtime/Character/CRagDoll.hpp" #include "Runtime/Particle/CElementGen.hpp" #include "Runtime/Weapon/CBurstFire.hpp" #include "Runtime/Weapon/CProjectileInfo.hpp" #include "Runtime/World/CAi.hpp" #include "Runtime/World/CPathFindSearch.hpp" #include "Runtime/World/CPatterned.hpp" namespace urde::MP1 { enum class EFlyingPirateType : u32 { FlyingPirate = 1, AquaPirate = 2, }; class CFlyingPirate : public CPatterned { public: DEFINE_PATTERNED(FlyingPirate) private: class CFlyingPirateData { friend class CFlyingPirate; float x0_maxCoverDistance; float x4_hearingDistance; EFlyingPirateType x8_type; CProjectileInfo xc_gunProjectileInfo; u16 x34_gunSfx; CProjectileInfo x38_altProjectileInfo1; CProjectileInfo x60_altProjectileInfo2; float x88_knockBackDelay; float x8c_flyingHeight; TCachedToken<CGenDescription> x90_particleGenDesc; CDamageInfo x9c_dInfo; float xb8_; float xbc_; float xc0_; float xc4_; u16 xc8_ragDollSfx1; u16 xca_ragDollSfx2; float xcc_coverCheckChance; float xd0_; float xd4_; CAssetId xd8_particleGen1; CAssetId xdc_particleGen2; CAssetId xe0_particleGen3; u16 xe4_knockBackSfx; u16 xe6_deathSfx; float xe8_aggressionChance; float xec_; float xf0_projectileHomingDistance; public: CFlyingPirateData(CInputStream& in, u32 propCount); }; class CFlyingPirateRagDoll : public CRagDoll { private: CFlyingPirate* x6c_actor; float x70_ = 0.f; zeus::CVector3f x74_ = zeus::skUp; float x80_ = 0.f; float x84_ = 5.f; u16 x88_sfx; float x8c_ = 0.f; zeus::CVector3f x90_ = zeus::skZero3f; u16 x9c_; CSfxHandle xa0_; zeus::CVector3f xa4_; bool xb0_24_ : 1 = false; public: CFlyingPirateRagDoll(CStateManager& mgr, CFlyingPirate* actor, u16 w1, u16 w2); void PreRender(const zeus::CVector3f& v, CModelData& mData) override; void Prime(CStateManager& mgr, const zeus::CTransform& xf, CModelData& mData) override; void Update(CStateManager& mgr, float dt, float waterTop) override; }; public: CFlyingPirate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CActorParameters&, const CPatternedInfo&, CInputStream&, u32); void Accept(IVisitor& visitor) override { visitor.Visit(this); } void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override; bool AnimOver(CStateManager& mgr, float arg) override; void CalculateRenderBounds() override; void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override; void MassiveDeath(CStateManager& mgr) override; float GetGravityConstant() const override { return x6a0_25_isAquaPirate ? 5.f : 50.f; } CPathFindSearch* GetSearchPath() override { return &x6a8_pathFindSearch; } bool IsListening() const override { return true; } bool KnockbackWhenFrozen() const override { return false; } bool Listen(const zeus::CVector3f& pos, EListenNoiseType type) override; void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override; CProjectileInfo* GetProjectileInfo() override { return &x568_data.xc_gunProjectileInfo; } void Think(float dt, CStateManager& mgr) override; void Attack(CStateManager& mgr, EStateMsg msg, float arg) override; void Bounce(CStateManager& mgr, EStateMsg msg, float arg) override; void Deactivate(CStateManager& mgr, EStateMsg msg, float arg) override; void Dead(CStateManager& mgr, EStateMsg msg, float arg) override; void Dodge(CStateManager& mgr, EStateMsg msg, float arg) override; void Enraged(CStateManager& mgr, EStateMsg msg, float arg) override; void Explode(CStateManager& mgr, EStateMsg msg, float arg) override; void GetUp(CStateManager& mgr, EStateMsg msg, float arg) override; void Jump(CStateManager& mgr, EStateMsg msg, float arg) override; void KnockBack(const zeus::CVector3f& pos, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type, bool inDeferred, float magnitude) override; void Land(CStateManager& mgr, EStateMsg msg, float arg) override; void Lurk(CStateManager& mgr, EStateMsg msg, float arg) override; void PathFind(CStateManager& mgr, EStateMsg msg, float arg) override; void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override; void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float arg) override; void Retreat(CStateManager& mgr, EStateMsg msg, float arg) override; void TargetPatrol(CStateManager& mgr, EStateMsg msg, float arg) override; void Taunt(CStateManager& mgr, EStateMsg msg, float arg) override; void TurnAround(CStateManager& mgr, EStateMsg msg, float arg) override; void Walk(CStateManager& mgr, EStateMsg msg, float arg) override; bool AggressionCheck(CStateManager& mgr, float arg) override; bool Attacked(CStateManager& mgr, float arg) override; bool CoverCheck(CStateManager& mgr, float arg) override; bool CoverFind(CStateManager& mgr, float arg) override; bool HearPlayer(CStateManager& mgr, float arg) override; bool HearShot(CStateManager& mgr, float arg) override; bool InPosition(CStateManager& mgr, float arg) override; bool InRange(CStateManager& mgr, float arg) override; bool Landed(CStateManager& mgr, float arg) override; bool LineOfSight(CStateManager& mgr, float arg) override; bool PatternOver(CStateManager& mgr, float arg) override; bool ShotAt(CStateManager& mgr, float arg) override; bool ShouldAttack(CStateManager& mgr, float arg) override; bool ShouldDodge(CStateManager& mgr, float arg) override; bool ShouldMove(CStateManager& mgr, float arg) override; bool ShouldRetreat(CStateManager& mgr, float arg) override; bool ShouldSpecialAttack(CStateManager& mgr, float arg) override; bool SpotPlayer(CStateManager& mgr, float arg) override; bool Stuck(CStateManager& mgr, float arg) override; private: CFlyingPirateData x568_data; rstl::reserved_vector<TCachedToken<CGenDescription>, 3> x65c_particleGenDescs; // was rstl::reserved_vector<rstl::optional_object<CElementGen *>, 3> rstl::reserved_vector<std::unique_ptr<CElementGen>, 3> x684_particleGens; bool x6a0_24_isFlyingPirate : 1 = false; bool x6a0_25_isAquaPirate : 1 = false; bool x6a0_26_hearShot : 1 = false; bool x6a0_27_canPatrol : 1 = false; bool x6a0_28_ : 1 = false; bool x6a0_29_checkForProjectiles : 1 = false; bool x6a0_30_ : 1 = false; bool x6a0_31_canSeePlayer : 1 = true; bool x6a1_24_prevInCineCam : 1 = false; bool x6a1_25_ : 1 = false; bool x6a1_26_isAttackingObject : 1 = false; bool x6a1_27_ : 1 = false; bool x6a1_28_ : 1 = false; bool x6a1_29_isMoving : 1 = false; bool x6a1_30_spinToDeath : 1 = false; bool x6a1_31_stopped : 1 = false; bool x6a2_24_aggressive : 1 = false; bool x6a2_25_aggressionChecked : 1 = false; bool x6a2_26_jetpackActive : 1 = false; bool x6a2_27_sparksActive : 1 = false; bool x6a2_28_ : 1 = false; TUniqueId x6a4_currentCoverPoint = kInvalidUniqueId; TUniqueId x6a6_id2 = kInvalidUniqueId; CPathFindSearch x6a8_pathFindSearch; float x78c_ = 0.f; // not initialized in constructor? int x790_ = 0; int x794_health; CSegId x798_headSegId; int x79c_ = -1; CBoneTracking x7a0_boneTracking; float x7d8_ = 0.f; int x7dc_ = 0; CSegId x7e0_gunSegId; float x7e4_ = 1.f; TUniqueId x7e8_targetId = kInvalidUniqueId; CBurstFire x7ec_burstFire; pas::EStepDirection x84c_dodgeDirection = pas::EStepDirection::Invalid; float x850_height = 3.f; float x854_ = FLT_MAX; float x858_ = FLT_MAX; TUniqueId x85c_attackObjectId = kInvalidUniqueId; float x860_ = 15.f; rstl::reserved_vector<CSegId, 4> x864_missileSegments; float x86c_ = 0.f; zeus::CVector3f x870_ = zeus::skZero3f; zeus::CVector3f x87c_ = zeus::skZero3f; float x888_ = 10.f; float x88c_ragDollTimer = 3.f; TUniqueId x890_teamAiMgr = kInvalidUniqueId; float x894_pitchBend = 1.f; float x898_ = 1.f; std::unique_ptr<CFlyingPirateRagDoll> x89c_ragDoll; TUniqueId x8a0_patrolTarget = kInvalidUniqueId; float x8a4_ = 0.f; zeus::CVector3f AvoidActors(CStateManager& mgr); bool CanFireMissiles(CStateManager& mgr); void CheckForProjectiles(CStateManager& mgr); void FireProjectile(CStateManager& mgr, float dt); pas::EStepDirection GetDodgeDirection(CStateManager& mgr, float arg); zeus::CVector3f GetTargetPos(CStateManager& mgr); bool LineOfSightTest(CStateManager& mgr, const zeus::CVector3f& start, const zeus::CVector3f& end, CMaterialList exclude); void UpdateLandingSmoke(CStateManager& mgr, bool active); void UpdateParticleEffects(CStateManager& mgr, float intensity, bool active); void DeliverGetUp(); void UpdateCanSeePlayer(CStateManager& mgr); void AddToTeam(CStateManager& mgr); void RemoveFromTeam(CStateManager& mgr); }; } // namespace urde::MP1