#include #include "CTweaks.hpp" #include "CResFactory.hpp" #include "CResLoader.hpp" #include "GameGlobalObjects.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp" #include "DataSpec/DNAMP1/Tweaks/CTweakPlayerControl.hpp" namespace Retro { ITweakPlayer* g_tweakPlayer = nullptr; ITweakPlayerControl* g_tweakPlayerControl = nullptr; namespace MP1 { LogVisor::LogModule Log("MP1::CTweaks"); static const SObjectTag& IDFromFactory(CResFactory& factory, const char* name) { const SObjectTag* tag = factory.GetResourceIdByName(name); if (!tag) Log.report(LogVisor::FatalError, "Tweak Asset not found when loading... '%s'", name); return *tag; } void CTweaks::RegisterTweaks() { CResFactory& factory = *g_ResFactory; CResLoader& loader = factory.GetLoader(); std::unique_ptr strm; strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "Player"), nullptr)); TOneStatic player(*strm); g_tweakPlayer = player.GetAllocSpace(); strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "PlayerControls"), nullptr)); TOneStatic playerControl(*strm); g_tweakPlayerControl = playerControl.GetAllocSpace(); } void CTweaks::RegisterResourceTweaks() { } } }