#ifndef HECLBACKEND_GX_HPP #define HECLBACKEND_GX_HPP #include "Backend.hpp" #include "HECL/Frontend.hpp" #include #include #include #include namespace HECL { namespace Backend { struct GX : IBackend { enum TevOp { TEV_ADD = 0, TEV_SUB = 1, TEV_COMP_R8_GT = 8, TEV_COMP_R8_EQ = 9, TEV_COMP_GR16_GT = 10, TEV_COMP_GR16_EQ = 11, TEV_COMP_BGR24_GT = 12, TEV_COMP_BGR24_EQ = 13, TEV_COMP_RGB8_GT = 14, TEV_COMP_RGB8_EQ = 15, TEV_COMP_A8_GT = TEV_COMP_RGB8_GT, // for alpha channel TEV_COMP_A8_EQ = TEV_COMP_RGB8_EQ // for alpha channel }; enum TevRegID { TEVPREV = 0, TEVREG0 = 1, TEVREG1 = 2, TEVREG2 = 3 }; enum TevColorArg { CC_CPREV = 0, /*!< Use the color value from previous TEV stage */ CC_APREV = 1, /*!< Use the alpha value from previous TEV stage */ CC_C0 = 2, /*!< Use the color value from the color/output register 0 */ CC_A0 = 3, /*!< Use the alpha value from the color/output register 0 */ CC_C1 = 4, /*!< Use the color value from the color/output register 1 */ CC_A1 = 5, /*!< Use the alpha value from the color/output register 1 */ CC_C2 = 6, /*!< Use the color value from the color/output register 2 */ CC_A2 = 7, /*!< Use the alpha value from the color/output register 2 */ CC_TEXC = 8, /*!< Use the color value from texture */ CC_TEXA = 9, /*!< Use the alpha value from texture */ CC_RASC = 10, /*!< Use the color value from rasterizer */ CC_RASA = 11, /*!< Use the alpha value from rasterizer */ CC_ONE = 12, CC_HALF = 13, CC_KONST = 14, CC_ZERO = 15 /*!< Use to pass zero value */ }; enum TevAlphaArg { CA_APREV = 0, /*!< Use the alpha value from previous TEV stage */ CA_A0 = 1, /*!< Use the alpha value from the color/output register 0 */ CA_A1 = 2, /*!< Use the alpha value from the color/output register 1 */ CA_A2 = 3, /*!< Use the alpha value from the color/output register 2 */ CA_TEXA = 4, /*!< Use the alpha value from texture */ CA_RASA = 5, /*!< Use the alpha value from rasterizer */ CA_KONST = 6, CA_ZERO = 7 /*!< Use to pass zero value */ }; enum TevKColorSel { TEV_KCSEL_8_8 = 0x00, TEV_KCSEL_7_8 = 0x01, TEV_KCSEL_6_8 = 0x02, TEV_KCSEL_5_8 = 0x03, TEV_KCSEL_4_8 = 0x04, TEV_KCSEL_3_8 = 0x05, TEV_KCSEL_2_8 = 0x06, TEV_KCSEL_1_8 = 0x07, TEV_KCSEL_1 = TEV_KCSEL_8_8, TEV_KCSEL_3_4 = TEV_KCSEL_6_8, TEV_KCSEL_1_2 = TEV_KCSEL_4_8, TEV_KCSEL_1_4 = TEV_KCSEL_2_8, TEV_KCSEL_K0 = 0x0C, TEV_KCSEL_K1 = 0x0D, TEV_KCSEL_K2 = 0x0E, TEV_KCSEL_K3 = 0x0F, TEV_KCSEL_K0_R = 0x10, TEV_KCSEL_K1_R = 0x11, TEV_KCSEL_K2_R = 0x12, TEV_KCSEL_K3_R = 0x13, TEV_KCSEL_K0_G = 0x14, TEV_KCSEL_K1_G = 0x15, TEV_KCSEL_K2_G = 0x16, TEV_KCSEL_K3_G = 0x17, TEV_KCSEL_K0_B = 0x18, TEV_KCSEL_K1_B = 0x19, TEV_KCSEL_K2_B = 0x1A, TEV_KCSEL_K3_B = 0x1B, TEV_KCSEL_K0_A = 0x1C, TEV_KCSEL_K1_A = 0x1D, TEV_KCSEL_K2_A = 0x1E, TEV_KCSEL_K3_A = 0x1F }; enum TevKAlphaSel { TEV_KASEL_8_8 = 0x00, TEV_KASEL_7_8 = 0x01, TEV_KASEL_6_8 = 0x02, TEV_KASEL_5_8 = 0x03, TEV_KASEL_4_8 = 0x04, TEV_KASEL_3_8 = 0x05, TEV_KASEL_2_8 = 0x06, TEV_KASEL_1_8 = 0x07, TEV_KASEL_1 = TEV_KASEL_8_8, TEV_KASEL_3_4 = TEV_KASEL_6_8, TEV_KASEL_1_2 = TEV_KASEL_4_8, TEV_KASEL_1_4 = TEV_KASEL_2_8, TEV_KASEL_K0_R = 0x10, TEV_KASEL_K1_R = 0x11, TEV_KASEL_K2_R = 0x12, TEV_KASEL_K3_R = 0x13, TEV_KASEL_K0_G = 0x14, TEV_KASEL_K1_G = 0x15, TEV_KASEL_K2_G = 0x16, TEV_KASEL_K3_G = 0x17, TEV_KASEL_K0_B = 0x18, TEV_KASEL_K1_B = 0x19, TEV_KASEL_K2_B = 0x1A, TEV_KASEL_K3_B = 0x1B, TEV_KASEL_K0_A = 0x1C, TEV_KASEL_K1_A = 0x1D, TEV_KASEL_K2_A = 0x1E, TEV_KASEL_K3_A = 0x1F }; enum TexGenSrc { TG_POS = 0, TG_NRM, TG_BINRM, TG_TANGENT, TG_TEX0, TG_TEX1, TG_TEX2, TG_TEX3, TG_TEX4, TG_TEX5, TG_TEX6, TG_TEX7, TG_TEXCOORD0, TG_TEXCOORD1, TG_TEXCOORD2, TG_TEXCOORD3, TG_TEXCOORD4, TG_TEXCOORD5, TG_TEXCOORD6, TG_COLOR0, TG_COLOR1 }; enum TexMtx { TEXMTX0 = 30, TEXMTX1 = 33, TEXMTX2 = 36, TEXMTX3 = 39, TEXMTX4 = 42, TEXMTX5 = 45, TEXMTX6 = 48, TEXMTX7 = 51, TEXMTX8 = 54, TEXMTX9 = 57, IDENTITY = 60 }; struct TexCoordGen { TexGenSrc m_src; TexMtx m_mtx; }; unsigned m_tcgCount = 0; TexCoordGen m_tcgs; struct TEVStage { TevOp m_op; TevColorArg m_color[4]; TevAlphaArg m_alpha[4]; TevKColorSel m_kColor; TevKAlphaSel m_kAlpha; TevRegID m_regOut; unsigned m_texMapIdx; unsigned m_texGenIdx; }; unsigned m_tevCount = 0; TEVStage m_tevs; enum BlendFactor { BL_ZERO, BL_ONE, BL_SRCCLR, BL_INVSRCCLR, BL_SRCALPHA, BL_INVSRCALPHA, BL_DSTALPHA, BL_INVDSTALPHA }; BlendFactor m_blendSrc; BlendFactor m_blendDst; struct Color { union { uint8_t color[4]; uint32_t num = 0; }; Color() = default; Color& operator=(const atVec4f& vec) { color[0] = uint8_t(std::min(std::max(vec.vec[0] * 255.f, 0.f), 255.f)); color[1] = uint8_t(std::min(std::max(vec.vec[1] * 255.f, 0.f), 255.f)); color[2] = uint8_t(std::min(std::max(vec.vec[2] * 255.f, 0.f), 255.f)); color[3] = uint8_t(std::min(std::max(vec.vec[3] * 255.f, 0.f), 255.f)); return *this; } Color(const atVec4f& vec) {*this = vec;} bool operator==(const Color& other) const {return num == other.num;} bool operator!=(const Color& other) const {return num != other.num;} uint8_t operator[](size_t idx) const {return color[idx];} uint8_t& operator[](size_t idx) {return color[idx];} }; unsigned m_kcolorCount = 0; Color m_kcolors[4]; void reset(const Frontend::IR& ir); private: unsigned addKColor(const Color& color); void RecursiveTraceColor(const Frontend::IR::Instruction& inst); void RecursiveTraceAlpha(const Frontend::IR::Instruction& inst); }; } } #endif // HECLBACKEND_GX_HPP