#pragma once #include #include "Runtime/CToken.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/Character/CAnimData.hpp" #include "Runtime/Graphics/CModel.hpp" #include #include #include namespace urde { class CActorLights; class CAnimData; class CCharAnimTime; class CModel; class CRandom16; class CSkinnedModel; class CStateManager; struct CModelFlags; struct SAdvancementDeltas; class CStaticRes { CAssetId x0_cmdlId = 0; zeus::CVector3f x4_scale; public: constexpr CStaticRes() = default; CStaticRes(CAssetId id, const zeus::CVector3f& scale) : x0_cmdlId(id), x4_scale(scale) {} CAssetId GetId() const { return x0_cmdlId; } const zeus::CVector3f& GetScale() const { return x4_scale; } explicit operator bool() const { return x0_cmdlId.IsValid(); } }; class CAnimRes { CAssetId x0_ancsId; s32 x4_charIdx = -1; zeus::CVector3f x8_scale; bool x14_canLoop = false; /* NOTE: x18_bodyType - Removed in retail */ s32 x18_defaultAnim = -1; /* NOTE: used to be x1c in demo */ public: CAnimRes() = default; CAnimRes(CAssetId ancs, s32 charIdx, const zeus::CVector3f& scale, const s32 defaultAnim, bool loop) : x0_ancsId(ancs), x4_charIdx(charIdx), x8_scale(scale), x14_canLoop(loop), x18_defaultAnim(defaultAnim) {} CAssetId GetId() const { return x0_ancsId; } s32 GetCharacterNodeId() const { return x4_charIdx; } void SetCharacterNodeId(s32 id) { x4_charIdx = id; } const zeus::CVector3f& GetScale() const { return x8_scale; } bool CanLoop() const { return x14_canLoop; } void SetCanLoop(bool loop) { x14_canLoop = loop; } s32 GetDefaultAnim() const { return x18_defaultAnim; } void SetDefaultAnim(s32 anim) { x18_defaultAnim = anim; } }; class CModelData { friend class CActor; zeus::CVector3f x0_scale; bool xc_ = false; std::unique_ptr x10_animData; bool x14_24_renderSorted : 1; bool x14_25_sortThermal : 1; zeus::CColor x18_ambientColor; TLockedToken x1c_normalModel; TLockedToken x2c_xrayModel; TLockedToken x3c_infraModel; std::unique_ptr m_normalModelInst; std::unique_ptr m_xrayModelInst; std::unique_ptr m_infraModelInst; int m_drawInstCount = 0; public: enum class EWhichModel { Normal, XRay, Thermal, ThermalHot }; void SetSortThermal(bool sort) { x14_25_sortThermal = sort; } bool GetSortThermal() const { return x14_25_sortThermal; } ~CModelData(); explicit CModelData(const CStaticRes& res, int instCount = 1); explicit CModelData(const CAnimRes& res, int instCount = 1); CModelData(CModelData&&) = default; CModelData& operator=(CModelData&&) = default; CModelData(); static CModelData CModelDataNull(); SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const; void Render(const CStateManager& stateMgr, const zeus::CTransform& xf, const CActorLights* lights, const CModelFlags& drawFlags) const; bool IsLoaded(int shaderIdx) const; static EWhichModel GetRenderingModel(const CStateManager& stateMgr); CSkinnedModel& PickAnimatedModel(EWhichModel which) const; const std::unique_ptr& PickStaticModel(EWhichModel which) const; void SetXRayModel(const std::pair& modelSkin); void SetInfraModel(const std::pair& modelSkin); bool IsDefinitelyOpaque(EWhichModel) const; bool GetIsLoop() const; float GetAnimationDuration(int idx) const; void EnableLooping(bool enable); void AdvanceParticles(const zeus::CTransform& xf, float dt, CStateManager& stateMgr); zeus::CAABox GetBounds() const; zeus::CAABox GetBounds(const zeus::CTransform& xf) const; zeus::CTransform GetScaledLocatorTransformDynamic(std::string_view name, const CCharAnimTime* time) const; zeus::CTransform GetScaledLocatorTransform(std::string_view name) const; zeus::CTransform GetLocatorTransformDynamic(std::string_view name, const CCharAnimTime* time) const; zeus::CTransform GetLocatorTransform(std::string_view name) const; SAdvancementDeltas AdvanceAnimationIgnoreParticles(float dt, CRandom16& rand, bool advTree); SAdvancementDeltas AdvanceAnimation(float dt, CStateManager& stateMgr, TAreaId aid, bool advTree); bool IsAnimating() const; bool IsInFrustum(const zeus::CTransform& xf, const zeus::CFrustum& frustum) const; void RenderParticles(const zeus::CFrustum& frustum) const; void Touch(EWhichModel, int shaderIdx) const; void Touch(const CStateManager& stateMgr, int shaderIdx) const; void RenderThermal(const zeus::CColor& mulColor, const zeus::CColor& addColor, const CModelFlags& flags) const; void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& mulColor, const zeus::CColor& addColor, const CModelFlags& flags) const; void RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf, const CActorLights* lights, const CModelFlags& drawFlags) const; void Render(EWhichModel, const zeus::CTransform& xf, const CActorLights* lights, const CModelFlags& drawFlags) const; void InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights, const zeus::CColor& color0, const zeus::CColor& color1); void DisintegrateDraw(const CStateManager& mgr, const zeus::CTransform& xf, const CTexture& tex, const zeus::CColor& addColor, float t); void DisintegrateDraw(EWhichModel which, const zeus::CTransform& xf, const CTexture& tex, const zeus::CColor& addColor, float t); CAnimData* GetAnimationData() { return x10_animData.get(); } const CAnimData* GetAnimationData() const { return x10_animData.get(); } const TLockedToken& GetNormalModel() const { return x1c_normalModel; } const TLockedToken& GetXRayModel() const { return x2c_xrayModel; } const TLockedToken& GetThermalModel() const { return x3c_infraModel; } bool IsNull() const { return !x10_animData && !x1c_normalModel; } u32 GetNumMaterialSets() const; const zeus::CVector3f& GetScale() const { return x0_scale; } void SetScale(const zeus::CVector3f& scale) { x0_scale = scale; } bool HasAnimData() const { return x10_animData != nullptr; } bool HasNormalModel() const { return x1c_normalModel.HasReference(); } bool HasModel(EWhichModel which) const { if (x10_animData) { switch (which) { case EWhichModel::Normal: return true; case EWhichModel::XRay: return x10_animData->GetXRayModel() != nullptr; case EWhichModel::Thermal: return x10_animData->GetInfraModel() != nullptr; default: return false; } } switch (which) { case EWhichModel::Normal: return x1c_normalModel.HasReference(); case EWhichModel::XRay: return x2c_xrayModel.HasReference(); case EWhichModel::Thermal: return x3c_infraModel.HasReference(); default: return false; } } }; } // namespace urde