#pragma once #include #include "Runtime/CToken.hpp" #include "Runtime/Character/CAnimSysContext.hpp" namespace urde { class CAnimTreeNode; class CRandom16; class CSimplePool; class CTransitionDatabaseGame; class CTransitionManager { CAnimSysContext x0_animCtx; public: CTransitionManager(const CAnimSysContext& sysCtx) : x0_animCtx(sysCtx) {} std::shared_ptr GetTransitionTree(const std::shared_ptr& a, const std::shared_ptr& b) const; }; } // namespace urde