#ifndef __URDE_CGAMESTATE_HPP__ #define __URDE_CGAMESTATE_HPP__ #include #include "CBasics.hpp" #include "CPlayerState.hpp" #include "CGameOptions.hpp" #include "CRelayTracker.hpp" #include "World/CWorldTransManager.hpp" #include "AutoMapper/CMapWorldInfo.hpp" #include "World/CWorld.hpp" #include "DataSpec/DNACommon/DNACommon.hpp" namespace urde { class CSaveWorldMemory; class CWorldLayerState { friend class CSaveWorldIntermediate; std::vector x0_areaLayers; DataSpec::WordBitmap x10_saveLayers; public: CWorldLayerState() = default; CWorldLayerState(CBitStreamReader& reader, const CSaveWorld& saveWorld); bool IsLayerActive(int areaIdx, int layerIdx) const { return (x0_areaLayers[areaIdx].m_layerBits >> layerIdx) & 1; } void SetLayerActive(int areaIdx, int layerIdx, bool active) { if (active) x0_areaLayers[areaIdx].m_layerBits |= uint64_t(1) << layerIdx; else x0_areaLayers[areaIdx].m_layerBits &= ~(uint64_t(1) << layerIdx); } void InitializeWorldLayers(const std::vector& layers); u32 GetAreaLayerCount(int areaIdx) const { return x0_areaLayers[areaIdx].m_layerCount; } void PutTo(CBitStreamWriter& writer) const; }; class CWorldState { ResId x0_mlvlId; TAreaId x4_areaId = kInvalidAreaId; std::shared_ptr x8_relayTracker; std::shared_ptr xc_mapWorldInfo; u32 x10_; std::shared_ptr x14_layerState; public: CWorldState(ResId id); CWorldState(CBitStreamReader& reader, ResId mlvlId, const CSaveWorld& saveWorld); ResId GetWorldAssetId() const {return x0_mlvlId;} void SetAreaId(TAreaId aid) { x4_areaId = aid; } TAreaId GetCurrentAreaId() const { return x4_areaId; } const std::shared_ptr& RelayTracker() const { return x8_relayTracker; } const std::shared_ptr& MapWorldInfo() const { return xc_mapWorldInfo; } const std::shared_ptr& GetLayerState() const { return x14_layerState; } void PutTo(CBitStreamWriter& writer, const CSaveWorld& savw) const; }; class CGameState { friend class CStateManager; bool x0_[128] = {}; ResId x84_mlvlId = -1; std::vector x88_worldStates; std::shared_ptr x98_playerState; std::shared_ptr x9c_transManager; double xa0_playTime; CPersistentOptions xa8_systemOptions; CGameOptions x17c_gameOptions; CHintOptions x1f8_hintOptions; union { struct { bool x228_24_; bool x228_25_deferPowerupInit; }; u8 _dummy = 0; }; static void EnsureWorldPakReady(ResId mlvl); public: CGameState(); CGameState(CBitStreamReader& stream); void SetCurrentWorldId(ResId id); std::shared_ptr GetPlayerState() {return x98_playerState;} std::shared_ptr GetWorldTransitionManager() {return x9c_transManager;} void SetTotalPlayTime(float time); CPersistentOptions& SystemOptions() { return xa8_systemOptions; } CGameOptions& GameOptions() { return x17c_gameOptions; } CWorldState& StateForWorld(ResId mlvlId); CWorldState& CurrentWorldState() { return StateForWorld(x84_mlvlId); } ResId CurrentWorldAssetId() const { return x84_mlvlId; } void PutTo(CBitStreamWriter& writer) const; }; } #endif // __URDE_CGAMESTATE_HPP__