#include "CParasite.hpp" #include "Character/CModelData.hpp" #include "TCastTo.hpp" #include "World/CActorParameters.hpp" #include "World/CPatternedInfo.hpp" namespace urde::MP1 { CParasite::CParasite(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo &info, const zeus::CTransform &xf, CModelData &&mData, const CPatternedInfo &pInfo, u32, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, bool, u32, const CDamageVulnerability &, const CParasiteInfo &, u16, u16, u16, u32, u32, float, const CActorParameters &aParams) : CWallWalker(ECharacter::Parasite, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Ground, EColliderType::One, EBodyType::WallWalker, aParams, -1, false) { } void CParasite::Accept(IVisitor &visitor) { visitor.Visit(this); } } // namespace urde::MP1