#include "CGameArea.hpp" #include "GameGlobalObjects.hpp" #include "Graphics/CBooRenderer.hpp" #include "CSimplePool.hpp" #include "CStateManager.hpp" #include "World/CScriptAreaAttributes.hpp" #include "CGameState.hpp" #include "DataSpec/DNAMP1/MREA.hpp" #include "TCastTo.hpp" namespace urde { static logvisor::Module Log("CGameArea"); CAreaRenderOctTree::CAreaRenderOctTree(const u8* buf) : x0_buf(buf) { CMemoryInStream r(x0_buf + 8, INT32_MAX); x8_bitmapCount = r.readUint32Big(); xc_meshCount = r.readUint32Big(); x10_nodeCount = r.readUint32Big(); x14_bitmapWordCount = (xc_meshCount + 31) / 32; x18_aabb.readBoundingBoxBig(r); x30_bitmaps = reinterpret_cast(x0_buf + 64); u32 wc = x14_bitmapWordCount * x8_bitmapCount; for (u32 i=0 ; i(x30_bitmaps)[i] = hecl::SBig(x30_bitmaps[i]); x34_indirectionTable = x30_bitmaps + wc; x38_entries = reinterpret_cast(x34_indirectionTable + x10_nodeCount); for (u32 i=0 ; i(x34_indirectionTable)[i] = hecl::SBig(x34_indirectionTable[i]); Node* n = reinterpret_cast(const_cast(x38_entries) + x34_indirectionTable[i]); n->x0_bitmapIdx = hecl::SBig(n->x0_bitmapIdx); n->x2_flags = hecl::SBig(n->x2_flags); if (n->x2_flags) { u32 childCount = n->GetChildCount(); for (u32 c=0 ; cx4_children[c] = hecl::SBig(n->x4_children[c]); } } } static const u32 ChildCounts[] = { 0, 2, 2, 4, 2, 4, 4, 8 }; u32 CAreaRenderOctTree::Node::GetChildCount() const { return ChildCounts[x2_flags]; } zeus::CAABox CAreaRenderOctTree::Node::GetNodeBounds(const zeus::CAABox& curAABB, int idx) const { zeus::CVector3f center = curAABB.center(); switch (x2_flags) { case 0: default: return curAABB; case 1: if (idx == 0) return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, curAABB.max.y, curAABB.max.z}; else return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, curAABB.max.z}; case 2: if (idx == 0) return {curAABB.min.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, curAABB.max.z}; else return {curAABB.min.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, curAABB.max.z}; case 3: { switch (idx) { case 0: default: return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, center.y, curAABB.max.z}; case 1: return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, curAABB.max.z}; case 2: return {curAABB.min.x, center.y, curAABB.min.z, center.x, curAABB.max.y, curAABB.max.z}; case 3: return {center.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, curAABB.max.z}; } } case 4: if (idx == 0) return {curAABB.min.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z}; else return {curAABB.min.x, curAABB.min.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z}; case 5: { switch (idx) { case 0: default: return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, curAABB.max.y, center.z}; case 1: return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z}; case 2: return {curAABB.min.x, curAABB.min.y, center.z, center.x, curAABB.max.y, curAABB.max.z}; case 3: return {center.x, curAABB.min.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z}; } } case 6: { switch (idx) { case 0: default: return {curAABB.min.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, center.z}; case 1: return {curAABB.min.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z}; case 2: return {curAABB.min.x, curAABB.min.y, center.z, curAABB.max.x, center.y, curAABB.max.z}; case 3: return {curAABB.min.x, center.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z}; } } case 7: { switch (idx) { case 0: default: return {curAABB.min.x, curAABB.min.y, curAABB.min.z, center.x, center.y, center.z}; case 1: return {center.x, curAABB.min.y, curAABB.min.z, curAABB.max.x, center.y, center.z}; case 2: return {curAABB.min.x, center.y, curAABB.min.z, center.x, curAABB.max.y, center.z}; case 3: return {center.x, center.y, curAABB.min.z, curAABB.max.x, curAABB.max.y, center.z}; case 4: return {curAABB.min.x, curAABB.min.y, center.z, center.x, center.y, curAABB.max.z}; case 5: return {center.x, curAABB.min.y, center.z, curAABB.max.x, center.y, curAABB.max.z}; case 6: return {curAABB.min.x, center.y, center.z, center.x, curAABB.max.y, curAABB.max.z}; case 7: return {center.x, center.y, center.z, curAABB.max.x, curAABB.max.y, curAABB.max.z}; } } } } void CAreaRenderOctTree::Node::RecursiveBuildOverlaps(u32* bmpOut, const CAreaRenderOctTree& parent, const zeus::CAABox& curAABB, const zeus::CAABox& testAABB) const { if (testAABB.intersects(curAABB)) { u32 childCount = GetChildCount(); // HACK: Always return the smallest set of intersections if (curAABB.inside(testAABB) || childCount == 0) { const u32* bmp = &parent.x30_bitmaps[x0_bitmapIdx * parent.x14_bitmapWordCount]; for (u32 c=0 ; c(parent.x38_entries + parent.x34_indirectionTable[x4_children[c]])-> RecursiveBuildOverlaps(bmpOut, parent, childAABB, testAABB); } } } } void CAreaRenderOctTree::FindOverlappingModels(std::vector& out, const zeus::CAABox& testAABB) const { out.resize(x14_bitmapWordCount); reinterpret_cast(x38_entries + x34_indirectionTable[0])-> RecursiveBuildOverlaps(out.data(), *this, x18_aabb, testAABB); } void CAreaRenderOctTree::FindOverlappingModels(u32* out, const zeus::CAABox& testAABB) const { reinterpret_cast(x38_entries + x34_indirectionTable[0])-> RecursiveBuildOverlaps(out, *this, x18_aabb, testAABB); } void CGameArea::CAreaFog::SetCurrent() const { g_Renderer->SetWorldFog(x0_fogMode, x4_rangeCur[0], x4_rangeCur[1], x1c_colorCur); } void CGameArea::CAreaFog::Update(float dt) { if (x0_fogMode == ERglFogMode::None) return; if (x1c_colorCur == x28_colorTarget && x4_rangeCur == xc_rangeTarget) return; float colorDelta = x34_colorDelta * dt; zeus::CVector2f rangeDelta = x14_rangeDelta * dt; for (u32 i=0 ; i<3 ; ++i) { float delta = x28_colorTarget[i] - x1c_colorCur[i]; if (std::fabs(delta) <= colorDelta) { x1c_colorCur[i] = x28_colorTarget[i]; } else { if (delta < 0.f) x1c_colorCur[i] -= colorDelta; else x1c_colorCur[i] += colorDelta; } } for (u32 i=0 ; i<2 ; ++i) { float delta = xc_rangeTarget[i] - x4_rangeCur[i]; if (std::fabs(delta) <= rangeDelta[i]) { x4_rangeCur[i] = xc_rangeTarget[i]; } else { if (delta < 0.f) x4_rangeCur[i] -= rangeDelta[i]; else x4_rangeCur[i] += rangeDelta[i]; } } } void CGameArea::CAreaFog::RollFogOut(float rangeDelta, float colorDelta, const zeus::CColor& color) { x14_rangeDelta = {rangeDelta, rangeDelta * 2.f}; xc_rangeTarget = {4096.f, 4096.f}; x34_colorDelta = colorDelta; x28_colorTarget = color; } void CGameArea::CAreaFog::FadeFog(ERglFogMode mode, const zeus::CColor& color, const zeus::CVector2f& vec1, float speed, const zeus::CVector2f& vec2) { if (x0_fogMode == ERglFogMode::None) { x1c_colorCur = color; x28_colorTarget = color; x4_rangeCur = {vec1[1], vec1[1]}; xc_rangeTarget = vec1; } else { x28_colorTarget = color; xc_rangeTarget = vec1; } x0_fogMode = mode; x34_colorDelta = speed; x14_rangeDelta = vec2; } void CGameArea::CAreaFog::SetFogExplicit(ERglFogMode mode, const zeus::CColor& color, const zeus::CVector2f& range) { x0_fogMode = mode; x1c_colorCur = color; x28_colorTarget = color; x4_rangeCur = range; xc_rangeTarget = range; } bool CGameArea::CAreaFog::IsFogDisabled() const { return x0_fogMode == ERglFogMode::None; } void CGameArea::CAreaFog::DisableFog() { x0_fogMode = ERglFogMode::None; } static std::vector ReadDependencyList(CInputStream& in) { std::vector ret; u32 count = in.readUint32Big(); ret.reserve(count); for (u32 i=0 ; i, s32> GetScriptingMemoryAlways(const IGameArea& area) { SObjectTag tag = {SBIG('MREA'), area.IGetAreaAssetId()}; std::unique_ptr data = g_ResFactory->LoadNewResourcePartSync(tag, 0, 96); if (*reinterpret_cast(data.get()) != SBIG(0xDEADBEEF)) return {}; SMREAHeader header; CMemoryInStream r(data.get() + 4, 96 - 4); u32 version = r.readUint32Big(); if (!(version & 0x10000)) Log.report(logvisor::Fatal, "Attempted to load non-URDE MREA"); version &= ~0x10000; header.version = (version >= 12 && version <= 15) ? version : 0; if (!header.version) return {}; header.xf.read34RowMajor(r); header.modelCount = r.readUint32Big(); header.secCount = r.readUint32Big(); header.geomSecIdx = r.readUint32Big(); header.sclySecIdx = r.readUint32Big(); header.collisionSecIdx = r.readUint32Big(); header.unkSecIdx = r.readUint32Big(); header.lightSecIdx = r.readUint32Big(); header.visiSecIdx = r.readUint32Big(); header.pathSecIdx = r.readUint32Big(); header.arotSecIdx = r.readUint32Big(); u32 dataLen = ROUND_UP_32(header.secCount * 4); data = g_ResFactory->LoadNewResourcePartSync(tag, 96, dataLen); r = CMemoryInStream(data.get(), dataLen); std::vector secSizes(header.secCount); u32 lastSize; for (u32 i = 0; i < header.secCount; ++i) { lastSize = r.readUint32Big(); secSizes.push_back(lastSize); } // TODO: Finish return {}; } CDummyGameArea::CDummyGameArea(CInputStream& in, int idx, int mlvlVersion) { x8_nameSTRG = in.readUint32Big(); x14_transform.read34RowMajor(in); zeus::CAABox aabb; aabb.readBoundingBoxBig(in); xc_mrea = in.readUint32Big(); if (mlvlVersion > 15) x10_areaId = in.readUint32Big(); u32 attachAreaCount = in.readUint32Big(); x44_attachedAreaIndices.reserve(attachAreaCount); for (u32 i=0 ; i 13) { u32 depCount = in.readUint32Big(); for (u32 i=0 ; i, s32> CDummyGameArea::IGetScriptingMemoryAlways() const { return GetScriptingMemoryAlways(*this); } TAreaId CDummyGameArea::IGetAreaId() const { return x10_areaId; } CAssetId CDummyGameArea::IGetAreaAssetId() const { return xc_mrea; } bool CDummyGameArea::IIsActive() const { return true; } TAreaId CDummyGameArea::IGetAttachedAreaId(int idx) const { return x44_attachedAreaIndices[idx]; } u32 CDummyGameArea::IGetNumAttachedAreas() const { return x44_attachedAreaIndices.size(); } CAssetId CDummyGameArea::IGetStringTableAssetId() const { return x8_nameSTRG; } const zeus::CTransform& CDummyGameArea::IGetTM() const { return x14_transform; } CGameArea::CGameArea(CInputStream& in, int idx, int mlvlVersion) : x4_selfIdx(idx) { xf0_24_postConstructed = false; xf0_25_active = true; xf0_26_tokensReady = false; xf0_27_loadPaused = false; xf0_28_validated = false; x8_nameSTRG = in.readUint32Big(); xc_transform.read34RowMajor(in); x3c_invTransform = xc_transform.inverse(); x6c_aabb.readBoundingBoxBig(in); x84_mrea = in.readUint32Big(); if (mlvlVersion > 15) x88_areaId = in.readInt32Big(); else x88_areaId = -1; u32 attachedCount = in.readUint32Big(); x8c_attachedAreaIndices.reserve(attachedCount); for (u32 i=0 ; i 13) { u32 depCount = in.readUint32Big(); xbc_layerDepOffsets.reserve(depCount); for (u32 i=0 ; iResourceSize(*tok.GetObjectTag()); xec_totalResourcesSize += g_ResFactory->ResourceSize(SObjectTag{FOURCC('MREA'), x84_mrea}); } CGameArea::CGameArea(CAssetId mreaId) : x84_mrea(mreaId) { xf0_24_postConstructed = false; xf0_25_active = false; xf0_26_tokensReady = false; xf0_27_loadPaused = false; xf0_28_validated = false; while (StartStreamingMainArea()) for (auto& req : xf8_loadTransactions) req->WaitUntilComplete(); SMREAHeader header = VerifyHeader(); x12c_postConstructed->x4c_insts.resize(header.modelCount); FillInStaticGeometry(false); CBooModel::SetDummyTextures(true); CBooModel::EnableShadowMaps(g_Renderer->x220_sphereRamp.get(), zeus::CTransform::Identity()); CGraphics::CProjectionState backupProj = CGraphics::GetProjectionState(); zeus::CTransform backupViewPoint = CGraphics::g_ViewMatrix; zeus::CTransform backupModel = CGraphics::g_GXModelMatrix; CGraphics::SetViewPointMatrix(zeus::CTransform::Translate(0.f, -2048.f, 0.f)); CGraphics::SetOrtho(-2048.f, 2048.f, 2048.f, -2048.f, 0.f, 4096.f); CModelFlags defaultFlags; for (CMetroidModelInstance& inst : x12c_postConstructed->x4c_insts) { CGraphics::SetModelMatrix(zeus::CTransform::Translate(-inst.x34_aabb.center())); inst.m_instance->UpdateUniformData(defaultFlags, nullptr, nullptr); inst.m_instance->WarmupDrawSurfaces(); } CGraphics::SetProjectionState(backupProj); CGraphics::SetViewPointMatrix(backupViewPoint); CGraphics::SetModelMatrix(backupModel); CBooModel::DisableShadowMaps(); CBooModel::SetDummyTextures(false); } CGameArea::~CGameArea() { for (auto& lt : xf8_loadTransactions) lt->PostCancelRequest(); if (xf0_24_postConstructed) RemoveStaticGeometry(); else while (!Invalidate(nullptr)) {} } bool CGameArea::IsFinishedOccluding() const { if (x12c_postConstructed->x10dc_occlusionState != EOcclusionState::Occluded) return true; return x12c_postConstructed->x1108_27_; } std::pair, s32> CGameArea::IGetScriptingMemoryAlways() const { return GetScriptingMemoryAlways(*this); } bool CGameArea::IIsActive() const { return xf0_25_active; } TAreaId CGameArea::IGetAttachedAreaId(int idx) const { return x8c_attachedAreaIndices[idx]; } u32 CGameArea::IGetNumAttachedAreas() const { return x8c_attachedAreaIndices.size(); } CAssetId CGameArea::IGetStringTableAssetId() const { return x8_nameSTRG; } const zeus::CTransform& CGameArea::IGetTM() const { return xc_transform; } void CGameArea::SetLoadPauseState(bool paused) { if (xf0_26_tokensReady) return; xf0_27_loadPaused = paused; if (!paused) return; for (CToken& tok : xdc_tokens) if (!tok.IsLoaded()) tok.Unlock(); } void CGameArea::SetXRaySpeedAndTarget(float f1, float f2) { x12c_postConstructed->x112c_xraySpeed = f1; x12c_postConstructed->x1130_xrayTarget = f2; } void CGameArea::SetThermalSpeedAndTarget(float speed, float target) { x12c_postConstructed->x1120_thermalSpeed = speed; x12c_postConstructed->x1124_thermalTarget = target; } void CGameArea::SetWeaponWorldLighting(float speed, float target) { x12c_postConstructed->x1134_weaponWorldLightingSpeed = speed; x12c_postConstructed->x1138_weaponWorldLightingTarget = target; } float CGameArea::GetXRayFogDistance() const { const CScriptAreaAttributes* attrs = x12c_postConstructed->x10d8_areaAttributes; if (attrs) return attrs->GetXRayFogDistance(); return 1.f; } EEnvFxType CGameArea::DoesAreaNeedEnvFx() const { const CPostConstructed* postConstructed = GetPostConstructed(); if (!postConstructed) return EEnvFxType::None; const CScriptAreaAttributes* attrs = postConstructed->x10d8_areaAttributes; if (!attrs) return EEnvFxType::None; if (postConstructed->x10dc_occlusionState == EOcclusionState::Occluded) return EEnvFxType::None; return attrs->GetEnvFxType(); } bool CGameArea::DoesAreaNeedSkyNow() const { const CPostConstructed* postConstructed = GetPostConstructed(); if (!postConstructed) return false; const CScriptAreaAttributes* attrs = postConstructed->x10d8_areaAttributes; if (!attrs) return false; return attrs->GetNeedsSky(); } void CGameArea::UpdateFog(float dt) { CAreaFog* fog = GetPostConstructed()->x10c4_areaFog.get(); if (fog) fog->Update(dt); } void CGameArea::OtherAreaOcclusionChanged() { if (GetPostConstructed()->x10e0_ == 3 && GetPostConstructed()->x10dc_occlusionState == EOcclusionState::Visible) { x12c_postConstructed->x1108_27_ = false; } else if (GetPostConstructed()->x10dc_occlusionState == EOcclusionState::Visible) { ReloadAllUnloadedTextures(); } } void CGameArea::PingOcclusionState() { if (GetOcclusionState() == EOcclusionState::Occluded && GetPostConstructed()->x10e0_ < 2) { x12c_postConstructed->x10e0_ += 1; return; } x12c_postConstructed->x10e0_ = 3; if (!x12c_postConstructed->x1108_27_) { bool unloaded = true; bool transferred = true; #if 0 unloaded = UnloadAllloadedTextures(); transferred = TransferTokens(); #endif if (unloaded && transferred) x12c_postConstructed->x1108_27_ = true; } x12c_postConstructed->x1108_26_ = true; } void CGameArea::PreRender() { if (!xf0_24_postConstructed) return; if (x12c_postConstructed->x1108_28_occlusionPinged) x12c_postConstructed->x1108_28_occlusionPinged = false; else PingOcclusionState(); } void CGameArea::UpdateThermalVisor(float dt) { if (x12c_postConstructed->x1120_thermalSpeed == 0.f) return; float influence = x12c_postConstructed->x111c_thermalCurrent; float delta = x12c_postConstructed->x1120_thermalSpeed * dt; if (std::fabs(x12c_postConstructed->x1124_thermalTarget - x12c_postConstructed->x111c_thermalCurrent) < delta) { influence = x12c_postConstructed->x1124_thermalTarget; x12c_postConstructed->x1120_thermalSpeed = 0.f; } else if (x12c_postConstructed->x1124_thermalTarget < influence) influence -= delta; else influence += delta; x12c_postConstructed->x111c_thermalCurrent = influence; } void CGameArea::UpdateWeaponWorldLighting(float dt) { float newLightingLevel = x12c_postConstructed->x1128_worldLightingLevel; if (x12c_postConstructed->x112c_xraySpeed != 0.f) { float speed = dt * x12c_postConstructed->x112c_xraySpeed; if (std::fabs(x12c_postConstructed->x1130_xrayTarget - newLightingLevel) < speed) { newLightingLevel = x12c_postConstructed->x1130_xrayTarget; x12c_postConstructed->x1134_weaponWorldLightingSpeed = 0.f; } else if (x12c_postConstructed->x1130_xrayTarget < newLightingLevel) { newLightingLevel -= speed; } else { newLightingLevel += speed; } } if (x12c_postConstructed->x1134_weaponWorldLightingSpeed != 0.f) { float newWeaponWorldLightingLevel = x12c_postConstructed->x1128_worldLightingLevel; float speed = dt * x12c_postConstructed->x1134_weaponWorldLightingSpeed; if (std::fabs(x12c_postConstructed->x1138_weaponWorldLightingTarget - newLightingLevel) < speed) { newWeaponWorldLightingLevel = x12c_postConstructed->x1138_weaponWorldLightingTarget; x12c_postConstructed->x1134_weaponWorldLightingSpeed = 0.f; } else if (x12c_postConstructed->x1138_weaponWorldLightingTarget < newWeaponWorldLightingLevel) { newWeaponWorldLightingLevel -= speed; } else { newWeaponWorldLightingLevel += speed; } if (x12c_postConstructed->x112c_xraySpeed != 0.f) { newLightingLevel = std::min(newLightingLevel, newWeaponWorldLightingLevel); } else { newLightingLevel = newWeaponWorldLightingLevel; } } if (std::fabs(x12c_postConstructed->x1128_worldLightingLevel - newLightingLevel) >= 0.00001f) { x12c_postConstructed->x1128_worldLightingLevel = newLightingLevel; for (CEntity* ent : *x12c_postConstructed->x10c0_areaObjs) if (TCastToPtr act = ent) act->SetWorldLightingDirty(true); } } void CGameArea::AliveUpdate(float dt) { if (x12c_postConstructed->x10dc_occlusionState == EOcclusionState::Occluded) x12c_postConstructed->x10e4_occludedTime += dt; else x12c_postConstructed->x10e4_occludedTime = 0.f; UpdateFog(dt); UpdateThermalVisor(dt); UpdateWeaponWorldLighting(dt); } void CGameArea::SetOcclusionState(EOcclusionState state) { if (!xf0_24_postConstructed || x12c_postConstructed->x10dc_occlusionState == state) return; if (state != EOcclusionState::Occluded) { ReloadAllUnloadedTextures(); AddStaticGeometry(); } else { x12c_postConstructed->x1108_26_ = true; x12c_postConstructed->x1108_27_ = false; RemoveStaticGeometry(); } } void CGameArea::RemoveStaticGeometry() { if (!xf0_24_postConstructed || !x12c_postConstructed || x12c_postConstructed->x10dc_occlusionState == EOcclusionState::Occluded) return; x12c_postConstructed->x10e0_ = 0; x12c_postConstructed->x10dc_occlusionState = EOcclusionState::Occluded; g_Renderer->RemoveStaticGeometry(&x12c_postConstructed->x4c_insts); } void CGameArea::AddStaticGeometry() { if (x12c_postConstructed->x10dc_occlusionState != EOcclusionState::Visible) { x12c_postConstructed->x10e0_ = 0; x12c_postConstructed->x10dc_occlusionState = EOcclusionState::Visible; if (!x12c_postConstructed->x1108_25_modelsConstructed) FillInStaticGeometry(); g_Renderer->AddStaticGeometry(&x12c_postConstructed->x4c_insts, x12c_postConstructed->xc_octTree ? &*x12c_postConstructed->xc_octTree : nullptr, x4_selfIdx, &x12c_postConstructed->m_materialSet); } } EChain CGameArea::SetChain(CGameArea* next, EChain setChain) { if (x138_curChain == setChain) return x138_curChain; if (x134_prev) x134_prev->x130_next = x130_next; if (x130_next) x130_next->x134_prev = x134_prev; x134_prev = nullptr; x130_next = next; if (next) next->x134_prev = this; EChain ret = x138_curChain; x138_curChain = setChain; return ret; } bool CGameArea::StartStreamingMainArea() { if (xf0_24_postConstructed) return false; switch (xf4_phase) { case EPhase::LoadHeader: { x110_mreaSecBufs.reserve(3); AllocNewAreaData(0, 96); x12c_postConstructed.reset(new CPostConstructed()); xf4_phase = EPhase::LoadSecSizes; break; } case EPhase::LoadSecSizes: { CullDeadAreaRequests(); if (xf8_loadTransactions.size()) break; SMREAHeader header = VerifyHeader(); AllocNewAreaData(x110_mreaSecBufs[0].second, ROUND_UP_32(header.secCount * 4)); xf4_phase = EPhase::ReserveSections; break; } case EPhase::ReserveSections: { CullDeadAreaRequests(); if (xf8_loadTransactions.size()) break; //x110_mreaSecBufs.reserve(GetNumPartSizes() + 2); x124_secCount = 0; x128_mreaDataOffset = x110_mreaSecBufs[0].second + x110_mreaSecBufs[1].second; xf4_phase = EPhase::LoadDataSections; break; } case EPhase::LoadDataSections: { CullDeadAreaRequests(); u32 totalSz = 0; u32 secCount = GetNumPartSizes(); for (u32 i=0 ; i(x110_mreaSecBufs[1].first.get())[i]); AllocNewAreaData(x128_mreaDataOffset, totalSz); m_resolvedBufs.reserve(secCount); m_resolvedBufs.emplace_back(x110_mreaSecBufs[0].first.get(), x110_mreaSecBufs[0].second); m_resolvedBufs.emplace_back(x110_mreaSecBufs[1].first.get(), x110_mreaSecBufs[1].second); u32 curOff = 0; for (u32 i=0 ; i(x110_mreaSecBufs[1].first.get())[i]); m_resolvedBufs.emplace_back(x110_mreaSecBufs[2].first.get() + curOff, size); curOff += size; } xf4_phase = EPhase::WaitForFinish; break; } case EPhase::WaitForFinish: { CullDeadAreaRequests(); if (xf8_loadTransactions.size()) break; return false; } default: break; } return true; } void CGameArea::ReloadAllUnloadedTextures() { } u32 CGameArea::GetNumPartSizes() const { return hecl::SBig(*reinterpret_cast(x110_mreaSecBufs[0].first.get() + 60)); } void CGameArea::AllocNewAreaData(int offset, int size) { x110_mreaSecBufs.emplace_back(std::unique_ptr(new u8[size]), size); xf8_loadTransactions.push_back(g_ResFactory-> LoadResourcePartAsync(SObjectTag{FOURCC('MREA'), x84_mrea}, offset, size, x110_mreaSecBufs.back().first.get())); } bool CGameArea::Invalidate(CStateManager* mgr) { if (!xf0_24_postConstructed) { ClearTokenList(); for (auto it = xf8_loadTransactions.begin(); it != xf8_loadTransactions.end(); ) { if (!(*it)->IsComplete()) { (*it)->PostCancelRequest(); ++it; continue; } it = xf8_loadTransactions.erase(it); } if (xf8_loadTransactions.size() != 0) return false; x12c_postConstructed.reset(); KillmAreaData(); return true; } if (mgr) mgr->PrepareAreaUnload(GetAreaId()); #if 0 dword_805a8eb0 -= GetPostConstructedSize(); #endif RemoveStaticGeometry(); x12c_postConstructed.reset(); xf0_24_postConstructed = false; xf0_28_validated = false; xf4_phase = EPhase::LoadHeader; xf8_loadTransactions.clear(); CullDeadAreaRequests(); KillmAreaData(); ClearTokenList(); if (mgr) mgr->AreaUnloaded(GetAreaId()); return true; } void CGameArea::KillmAreaData() { m_resolvedBufs.clear(); x110_mreaSecBufs.clear(); } void CGameArea::CullDeadAreaRequests() { for (auto it = xf8_loadTransactions.begin() ; it != xf8_loadTransactions.end() ;) { if ((*it)->IsComplete()) { it = xf8_loadTransactions.erase(it); continue; } ++it; } } void CGameArea::StartStreamIn(CStateManager& mgr) { if (xf0_24_postConstructed || xf0_27_loadPaused) return; VerifyTokenList(mgr); if (!xf0_26_tokensReady) { u32 notLoaded = 0; for (CToken& tok : xdc_tokens) { tok.Lock(); if (!tok.IsLoaded()) ++notLoaded; } if (notLoaded) return; xf0_26_tokensReady = true; } StartStreamingMainArea(); if (xf4_phase != EPhase::WaitForFinish) return; CullDeadAreaRequests(); if (xf8_loadTransactions.size()) return; Validate(mgr); } void CGameArea::Validate(CStateManager& mgr) { if (xf0_24_postConstructed) return; while (StartStreamingMainArea()) {} for (auto& req : xf8_loadTransactions) req->WaitUntilComplete(); if (xdc_tokens.empty()) { VerifyTokenList(mgr); for (CToken& tok : xdc_tokens) tok.Lock(); for (CToken& tok : xdc_tokens) tok.GetObj(); xf0_26_tokensReady = true; } xf8_loadTransactions.clear(); PostConstructArea(); if (x4_selfIdx != kInvalidAreaId) mgr.WorldNC()->MoveAreaToAliveChain(x4_selfIdx); LoadScriptObjects(mgr); CPVSAreaSet* pvs = x12c_postConstructed->xa0_pvs.get(); if (pvs && x12c_postConstructed->x1108_29_) { for (int i=0 ; iGetNumActors() ; ++i) { TEditorId entId = pvs->GetEntityIdByIndex(i) | (x4_selfIdx << 16); TUniqueId id = mgr.GetIdForScript(entId); if (id != kInvalidUniqueId) { CPostConstructed::MapEntry& ent = x12c_postConstructed->xa8_pvsEntityMap[id.Value()]; ent.x0_id = i + (pvs->GetNumFeatures() - pvs->GetNumActors()); ent.x4_uid = id; } } } xf0_28_validated = true; mgr.AreaLoaded(x4_selfIdx); } void CGameArea::LoadScriptObjects(CStateManager& mgr) { CWorldLayerState& layerState = *mgr.LayerState(); u32 layerCount = layerState.GetAreaLayerCount(x4_selfIdx); std::vector objIds; for (u32 i=0 ; i CGameArea::GetLayerScriptBuffer(int layer) { if (!xf0_24_postConstructed) return {}; return x12c_postConstructed->x110c_layerPtrs[layer]; } void CGameArea::PostConstructArea() { SMREAHeader header = VerifyHeader(); auto secIt = m_resolvedBufs.begin() + 2; /* Materials */ ++secIt; u32 sec = 3; /* Models */ x12c_postConstructed->x4c_insts.resize(header.modelCount); for (u32 i=0 ; i((secIt+4)->first)); secIt += 5 + surfCount; sec += 5 + surfCount; } /* Render octree */ if (header.version == 15 && header.arotSecIdx != -1) { x12c_postConstructed->xc_octTree.emplace(secIt->first); ++secIt; } /* Scriptable layer section */ x12c_postConstructed->x10c8_sclyBuf = secIt->first; x12c_postConstructed->x10d0_sclySize = secIt->second; ++secIt; /* Collision section */ std::unique_ptr collision = CAreaOctTree::MakeFromMemory(secIt->first, secIt->second); if (collision) { x12c_postConstructed->x0_collision = std::move(collision); x12c_postConstructed->x8_collisionSize = secIt->second; } ++secIt; /* Unknown section */ ++secIt; /* Lights section */ if (header.version > 6) { athena::io::MemoryReader r(secIt->first, secIt->second); u32 magic = r.readUint32Big(); if (magic == 0xBABEDEAD) { u32 aCount = r.readUint32Big(); x12c_postConstructed->x60_lightsA.reserve(aCount); x12c_postConstructed->x70_gfxLightsA.reserve(aCount); for (u32 i=0 ; ix60_lightsA.emplace_back(r); x12c_postConstructed->x70_gfxLightsA.push_back( x12c_postConstructed->x60_lightsA.back().GetAsCGraphicsLight()); } u32 bCount = r.readUint32Big(); x12c_postConstructed->x80_lightsB.reserve(bCount); x12c_postConstructed->x90_gfxLightsB.reserve(bCount); for (u32 i=0 ; ix80_lightsB.emplace_back(r); x12c_postConstructed->x90_gfxLightsB.push_back( x12c_postConstructed->x80_lightsB.back().GetAsCGraphicsLight()); } } ++secIt; } /* PVS section */ if (header.version > 7) { athena::io::MemoryReader r(secIt->first, secIt->second); u32 magic = r.readUint32Big(); if (magic == 'VISI') { x12c_postConstructed->x10a8_pvsVersion = r.readUint32Big(); if (x12c_postConstructed->x10a8_pvsVersion == 2) { x12c_postConstructed->x1108_29_ = r.readBool(); x12c_postConstructed->x1108_30_ = r.readBool(); x12c_postConstructed->xa0_pvs = std::make_unique(secIt->first + r.position(), secIt->second - r.position()); } } ++secIt; } /* Pathfinding section */ if (header.version > 9) { athena::io::MemoryReader r(secIt->first, secIt->second); CAssetId pathId = r.readUint32Big(); x12c_postConstructed->x10ac_path = g_SimplePool->GetObj(SObjectTag{FOURCC('PATH'), pathId}); ++secIt; } x12c_postConstructed->x10c0_areaObjs.reset(new CAreaObjectList(x4_selfIdx)); x12c_postConstructed->x10c4_areaFog.reset(new CAreaFog()); xf0_24_postConstructed = true; /* Resolve layer pointers */ if (x12c_postConstructed->x10c8_sclyBuf) { athena::io::MemoryReader r(x12c_postConstructed->x10c8_sclyBuf, x12c_postConstructed->x10d0_sclySize); u32 magic = r.readUint32Big(); if (magic == 'SCLY') { r.readUint32Big(); u32 layerCount = r.readUint32Big(); x12c_postConstructed->x110c_layerPtrs.resize(layerCount); for (u32 l=0 ; lx110c_layerPtrs[l].second = r.readUint32Big(); const u8* ptr = x12c_postConstructed->x10c8_sclyBuf + r.position(); for (u32 l=0 ; lx110c_layerPtrs[l].first = ptr; ptr += x12c_postConstructed->x110c_layerPtrs[l].second; } } } } void CGameArea::FillInStaticGeometry(bool textures) { if (!x12c_postConstructed->x4c_insts.empty()) for (CMetroidModelInstance& inst : x12c_postConstructed->x4c_insts) inst.Clear(); /* Materials */ SShader& matSet = x12c_postConstructed->m_materialSet; auto secIt = m_resolvedBufs.begin() + 2; { athena::io::MemoryReader r(secIt->first, secIt->second); matSet.m_matSet.read(r); if (textures) CBooModel::MakeTexturesFromMats(matSet.m_matSet, matSet.x0_textures, *g_SimplePool); matSet.InitializeLayout(nullptr); ++secIt; } CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { /* Shared geometry uniform buffer - one for normal render, one for shadow render */ for (int i=0 ; i<2 ; ++i) matSet.m_geomLayout->m_sharedBuffer[i] = ctx.newDynamicBuffer(boo::BufferUse::Uniform, matSet.m_geomLayout->m_geomBufferSize, 1); /* Models */ for (CMetroidModelInstance& inst : x12c_postConstructed->x4c_insts) { { DataSpec::DNAMP1::MREA::MeshHeader header; athena::io::MemoryReader r(secIt->first, secIt->second); header.read(r); inst.x0_visorFlags = header.visorFlags.flags; inst.x4_xf = header.xfMtx; inst.x34_aabb = zeus::CAABox(header.aabb[0], header.aabb[1]); ++secIt; } { athena::io::MemoryReader r(secIt->first, secIt->second); inst.m_hmdlMeta.read(r); } ++secIt; boo::ObjToken vbo; boo::ObjToken ibo; boo::ObjToken vtxFmt; vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, secIt->first, inst.m_hmdlMeta.vertStride, inst.m_hmdlMeta.vertCount); ++secIt; ibo = ctx.newStaticBuffer(boo::BufferUse::Index, secIt->first, 4, inst.m_hmdlMeta.indexCount); ++secIt; vtxFmt = hecl::Runtime::HMDLData::NewVertexFormat(ctx, inst.m_hmdlMeta, vbo.get(), ibo.get()); u32 surfCount = hecl::SBig(*reinterpret_cast(secIt->first)); inst.m_surfaces.reserve(surfCount); inst.m_shaders.reserve(surfCount); ++secIt; for (u32 j=0 ; jfirst, secIt->second); surf.m_data.read(r); ++secIt; } TToken nullModel; inst.m_instance = std::make_unique (nullModel, nullptr, &inst.m_surfaces, matSet, vtxFmt, vbo, ibo, inst.x34_aabb, inst.x0_visorFlags, 0, nullptr); } return true; } BooTrace); for (CMetroidModelInstance& inst : x12c_postConstructed->x4c_insts) { for (CBooSurface& surf : inst.m_surfaces) { auto& shad = inst.m_shaders[surf.m_data.matIdx]; if (!shad) shad = matSet.BuildShader(inst.m_hmdlMeta, matSet.m_matSet.materials[surf.m_data.matIdx]); } inst.m_instance->RemapMaterialData(matSet, inst.m_shaders); } x12c_postConstructed->x1108_25_modelsConstructed = true; } void CGameArea::VerifyTokenList(CStateManager& stateMgr) { if (xdc_tokens.size()) return; ClearTokenList(); if (xac_deps2.empty()) return; auto end = xac_deps2.end(); for (int lidx = int(xbc_layerDepOffsets.size() - 1) ; lidx >= 0 ; --lidx) { auto begin = xac_deps2.begin() + xbc_layerDepOffsets[lidx]; if (stateMgr.LayerState()->IsLayerActive(x4_selfIdx, lidx)) { for (auto it = begin ; it != end ; ++it) { xdc_tokens.push_back(g_SimplePool->GetObj(*it)); xdc_tokens.back().Lock(); } } end = begin; } } void CGameArea::ClearTokenList() { if (xdc_tokens.empty()) xdc_tokens.reserve(xac_deps2.size()); else xdc_tokens.clear(); xf0_26_tokensReady = false; } u32 CGameArea::GetPreConstructedSize() const { return 0; } SMREAHeader CGameArea::VerifyHeader() const { if (x110_mreaSecBufs.empty()) return {}; if (*reinterpret_cast(x110_mreaSecBufs[0].first.get()) != SBIG(0xDEADBEEF)) return {}; SMREAHeader header; CMemoryInStream r(x110_mreaSecBufs[0].first.get() + 4, x110_mreaSecBufs[0].second - 4); u32 version = r.readUint32Big(); if (!(version & 0x10000)) Log.report(logvisor::Fatal, "Attempted to load non-URDE MREA"); version &= ~0x10000; header.version = (version >= 12 && version <= 15) ? version : 0; if (!header.version) return {}; header.xf.read34RowMajor(r); header.modelCount = r.readUint32Big(); header.secCount = r.readUint32Big(); header.geomSecIdx = r.readUint32Big(); header.sclySecIdx = r.readUint32Big(); header.collisionSecIdx = r.readUint32Big(); header.unkSecIdx = r.readUint32Big(); header.lightSecIdx = r.readUint32Big(); header.visiSecIdx = r.readUint32Big(); header.pathSecIdx = r.readUint32Big(); header.arotSecIdx = r.readUint32Big(); return header; } TUniqueId CGameArea::LookupPVSUniqueID(TUniqueId id) const { return x12c_postConstructed->xa8_pvsEntityMap[id.Value()].x4_uid; } s16 CGameArea::LookupPVSID(TUniqueId id) const { return x12c_postConstructed->xa8_pvsEntityMap[id.Value()].x0_id; } void CGameArea::SetAreaAttributes(const CScriptAreaAttributes* areaAttributes) { x12c_postConstructed->x10d8_areaAttributes = areaAttributes; if (areaAttributes == nullptr) return; x12c_postConstructed->x111c_thermalCurrent = areaAttributes->GetThermalHeat(); x12c_postConstructed->x1128_worldLightingLevel = areaAttributes->GetWorldLightingLevel(); } bool CGameArea::CAreaObjectList::IsQualified(const CEntity& ent) { return (ent.GetAreaIdAlways() == x200c_areaIdx); } void CGameArea::WarmupShaders(const SObjectTag& mreaTag) { // Calling this version of the constructor performs warmup implicitly CGameArea area(mreaTag.id); } }