#ifndef __URDE_CGAMELIGHT_HPP__ #define __URDE_CGAMELIGHT_HPP__ #include "CActor.hpp" namespace urde { class CGameLight : public CActor { TUniqueId xe8_parentId; CLight xec_light; u32 x13c_lightId; u32 x140_priority; float x144_lifeTime; public: CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&, u32 sourceId, u32, float); void Accept(IVisitor &visitor); void Think(float, CStateManager&); void SetLightPriorityAndId(); void SetLight(const CLight&); CLight GetLight() const; TUniqueId GetParentId() const { return xe8_parentId; } }; } #endif // __URDE_CGAMELIGHT_HPP__