#include "CScriptWorldTeleporter.hpp" #include "CStateManager.hpp" #include "CWorldTransManager.hpp" #include "CWorld.hpp" #include "CGameState.hpp" #include "IMain.hpp" #include "TCastTo.hpp" namespace urde { CScriptWorldTeleporter::CScriptWorldTeleporter(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active, CAssetId worldId, CAssetId areaId) : CEntity(uid, info, active, name) , x34_worldId(worldId) , x38_areaId(areaId) , x3c_type(ETeleporterType::NoTransition) , x40_24_upElevator(false) , x40_25_inTransition(false) , x40_27_fadeWhite(false) { } CScriptWorldTeleporter::CScriptWorldTeleporter(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active, CAssetId worldId, CAssetId areaId, CAssetId playerAncs, u32 charIdx, u32 defaultAnim, const zeus::CVector3f& playerScale, CAssetId platformModel, const zeus::CVector3f& platformScale, CAssetId backgroundModel, const zeus::CVector3f& backgroundScale, bool upElevator, u16 soundId, u8 volume, u8 panning) : CEntity(uid, info, active, name) , x34_worldId(worldId) , x38_areaId(areaId) , x3c_type(ETeleporterType::Elevator) , x40_24_upElevator(upElevator) , x40_25_inTransition(false) , x40_27_fadeWhite(false) , x50_playerAnim(playerAncs, charIdx, defaultAnim) , x5c_playerScale(playerScale) , x68_platformModel(platformModel) , x6c_platformScale(platformScale) , x78_backgroundModel(backgroundModel) , x7c_backgroundScale(backgroundScale) , x88_soundId(CSfxManager::TranslateSFXID(soundId)) , x8a_volume(volume) , x8b_panning(panning) { } CScriptWorldTeleporter::CScriptWorldTeleporter(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active, CAssetId worldId, CAssetId areaId, u16 soundId, u8 volume, u8 panning, CAssetId fontId, CAssetId stringId, bool fadeWhite, float charFadeIn, float charsPerSecond, float showDelay) : CEntity(uid, info, active, name) , x34_worldId(worldId) , x38_areaId(areaId) , x3c_type(ETeleporterType::Text) , x40_24_upElevator(false) , x40_25_inTransition(false) , x40_27_fadeWhite(fadeWhite) , x44_charFadeIn(charFadeIn) , x48_charsPerSecond(charsPerSecond) , x4c_showDelay(showDelay) , x88_soundId(CSfxManager::TranslateSFXID(soundId)) , x8a_volume(volume) , x8b_panning(panning) , x8c_fontId(fontId) , x90_stringId(stringId) { } void CScriptWorldTeleporter::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptWorldTeleporter::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { if (GetActive()) { const std::shared_ptr& transMgr = mgr.WorldTransManager(); switch(msg) { case EScriptObjectMessage::Stop: x40_25_inTransition = false; transMgr->DisableTransition(); transMgr->SfxStop(); break; case EScriptObjectMessage::Play: StartTransition(mgr); transMgr->SetSfx(x88_soundId, x8a_volume, x8b_panning); transMgr->SfxStart(); break; case EScriptObjectMessage::SetToZero: { const auto& world = mgr.WorldNC(); world->SetLoadPauseState(true); CAssetId currentWorld = g_GameState->CurrentWorldAssetId(); if (g_ResFactory->GetResourceTypeById(currentWorld) == SBIG('MLVL')) { StartTransition(mgr); g_GameState->SetCurrentWorldId(x34_worldId); g_GameState->CurrentWorldState().SetDesiredAreaAssetId(x38_areaId); g_Main->SetFlowState(EFlowState::None); mgr.SetShouldQuitGame(true); } else { x40_25_inTransition = false; transMgr->DisableTransition(); g_GameState->SetCurrentWorldId(currentWorld); } break; } default: break; } } CEntity::AcceptScriptMsg(msg, uid, mgr); } void CScriptWorldTeleporter::StartTransition(CStateManager& mgr) { if (!x40_25_inTransition) { const auto& transMgr = mgr.WorldTransManager(); switch(x3c_type) { case ETeleporterType::NoTransition: transMgr->DisableTransition(); break; case ETeleporterType::Elevator: if (x50_playerAnim.GetACSFile().IsValid() && x50_playerAnim.GetCharacter() != -1) { transMgr->EnableTransition(CAnimRes(x50_playerAnim.GetACSFile(), x50_playerAnim.GetCharacter(), x5c_playerScale, x50_playerAnim.GetInitialAnimation(),true), x68_platformModel, x6c_platformScale, x78_backgroundModel, x7c_backgroundScale, x40_24_upElevator); x40_25_inTransition = true; } break; case ETeleporterType::Text: transMgr->EnableTransition(x8c_fontId, x90_stringId, 0, x40_27_fadeWhite, x44_charFadeIn, x48_charsPerSecond, x4c_showDelay); x40_25_inTransition = true; break; } } } }